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	<title>World of Warcraft Cataclysm guides, tips &#38; news</title>
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	<description>New cataclysm zones, dungeons/instances, raids, class&#38;quests tips and more.</description>
	<lastBuildDate>Tue, 07 Dec 2010 03:03:03 +0000</lastBuildDate>
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		<title>Abyssal Depths quests</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/12/abyssal-depths-quests/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/12/abyssal-depths-quests/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 03:02:20 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=71</guid>
		<description><![CDATA[Abyssal Depths is the third and final subzone of Vashj&#8217;ir. Players are led here after completing A Breath of Fresh Air in the Shimmering Expanse. After Defending the Rift, players find themselves heading back to Stormwind or Orgrimmar at the Eastern or Western Earthshrines, respectively. There, players are informed of Thrall&#8217;s actions at the Maelstrom, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Abyssal Depths</strong> is the third and final subzone of Vashj&#8217;ir. Players are led here after completing A Breath of Fresh Air in the Shimmering Expanse.</p>
<p>After Defending the Rift, players find themselves heading back to Stormwind or Orgrimmar at the Eastern or Western Earthshrines, respectively. There, players are informed of Thrall&#8217;s actions at the Maelstrom, leading players to Deepholm.</p>
<ol>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Full Circle (optional)</li>
<li>Complete all of:
<ul>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Our Aquatic Neigh-Bors / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] When in Vashj&#8217;ir&#8230;</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Claim Korthun&#8217;s End / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Secure Seabrush</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Bio-Fuel &amp; <img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Fuel-ology 101</li>
<li><img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Environmental Awareness  &amp; <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] The Perfect Fuel</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] The Brothers Digsong / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Orako</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Phosphora Hunting / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] &#8221;Glow-Juice&#8221;</li>
<li>Complete all of:
<ul>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] A Lure / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Here Fishie Fishie</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Coldlights Out / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Die Fishman Die</li>
<li>Alliance side chain: <img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Enormous Eel Egg &amp; <img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] The Brothers Digsong 2: Eel-Egg-Trick Boogaloo</li>
<li>Hode side chain: <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] I Brought You This Egg &amp; <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Here Fishie Fishie 2: Eel-Egg-Trick Boogaloo</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] One Last Favor / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Orako&#8217;s Report</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Treasure Reclamation
<ul>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Sira&#8217;kess Slaying / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] A Standard Day for Azrajar</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Those Aren&#8217;t Masks &amp; <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Put It On</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Gold for the Cause</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Scalding Shrooms / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Into the Totem
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] More Blood for the Depths, <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Clearing the Defiled, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Free Wil&#8217;hai</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] &#8230; It Will Come</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Unplug L&#8217;ghorek
<ul>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Fiends from the Netherworld</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Communing with the Ancient</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Runestones of Binding / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Ascend No More!
<ul>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Prisoners</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Twilight Extermination</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] All that Rises</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [82] Back to Darkbreak Cove / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [82] Back to the Tenebrous Cavern</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] Defending the Rift</li>
</ol>
<p><span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Shimmering Expanse quests</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/12/shimmering-expanse-quests/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/12/shimmering-expanse-quests/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 03:01:37 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=69</guid>
		<description><![CDATA[The quests of Shimmering Expanse, the second subzone of Vashj&#8217;ir. Shimmering Expanse is fairly heavily phased and is a directed questing experience. Players will be led here from Kelp&#8217;thar Forest. Silver Tide Hollow After The Abyssal Ride in Kelp&#8217;thar Forest: [81] Across the Great Divide [81] The Looming Threat [81] Backed Into a Corner [81] Rundown [81] Silver Tide Hollow [...]]]></description>
			<content:encoded><![CDATA[<p>The quests of Shimmering Expanse, the second subzone of Vashj&#8217;ir.</p>
<p>Shimmering Expanse is fairly heavily phased and is a directed questing experience. Players will be led here from Kelp&#8217;thar Forest.</p>
<h2>Silver Tide Hollow</h2>
<p>After The Abyssal Ride in Kelp&#8217;thar Forest:</p>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Across the Great Divide</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Looming Threat</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Backed Into a Corner</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Rundown</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Silver Tide Hollow</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Great Sambino
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Don&#8217;t be Shellfish, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Slippery Threat, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Distracting Scent</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Undersea Inflation
<ul>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Crabby Patrons</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Totem Modification</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Back in One Piece</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Toshe&#8217;s Vengeance</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Vortex / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Vengeful Heart</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Fathom-Lord Zin&#8217;jatar</li>
</ol>
<h2>Nespirah</h2>
<p>Killing the Fathom-Lord drops the [Luminescent Pearl], which continues the chain</p>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Pearl of Wisdom</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Nespirah</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Making Contact</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Slave Labor / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Stick it to Them</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Capture the Crab</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Breaking Through</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] We Are Not Alone</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Body Blows / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Hopelessly Gearless / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Still Valuable</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Overseer Idra&#8217;kess</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Waking the Beast</li>
</ol>
<h2>Ruins of Vashj&#8217;ir</h2>
<p>Completing Waking the Beast will send players to their first faction hub since the shipwreck:</p>
<ol>
<li>Getting settled:
<ul>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Cold Welcome</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] A Powerful Need To Eat</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Clamming Up</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Art of Attraction / <img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Odor Coater</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Bellies Await</li>
</ol>
<ul>
<li><img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Deep Attraction</li>
<li><img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Shelled Salvation</li>
<li><img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Something Edible</li>
<li><img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Crafty Crabs</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Swift Approach / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Caught Off-Guard / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] A Better Vantage
<ul>
<li>Side quest: <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] An Occupation of Time</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Upon the Scene of Battle (during A Better Vantage)</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Visions of the Past: The Invasion of Vashj&#8217;ir
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Reoccupation</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Revered Lady</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] To the Fathom-Lord&#8217;s Call / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Built to Last</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Not Soon Forgotten</li>
</ol>
</li>
</ol>
<p>After the first Visions of the Past, players are sent to their faction&#8217;s forward post:</p>
<ol>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Looking Forward</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Clear Goals / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Not Entirely Unprepared / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Properly Inspired
<ul>
<li>Side quest: <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Curious Distraction</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Swift Action</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Gauging Success / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Fallen But Not Forgotten</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Visions of the Past: The Slaughter of Beth&#8217;mora
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] By Her Lady&#8217;s Word
<ul>
<li>Mandatory side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] No Trespass Forgiven, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Setting An Example</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Stolen Property</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Chosen Burden</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Culmination of Our Efforts</li>
</ol>
</li>
</ol>
<p>After the second Visions of the Past, players are sent back to the first faction hub:</p>
<ol>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Losing Ground</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Desperate Plan</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Come Prepared / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Unfurling Plan / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Hostile Waters</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Honor and Privilege</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Welcome News</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Visions of the Past: Rise from the Deep
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Devout Assembly</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Her Lady&#8217;s Hand</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] At All Costs</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Final Judgement</li>
</ol>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] A Breath of Fresh Air</li>
</ol>
<p>Players are then sent to the Abyssal Depths in Full Circle.<br />
<span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
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		<title>Kelp&#8217;thar Forest quests</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/12/kelpthar-forest-quests/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/12/kelpthar-forest-quests/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 02:58:26 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=63</guid>
		<description><![CDATA[Kelp&#8217;thar Forest is the first zone of Vashj&#8217;ir, which is one of the two 80-82 level-up zones in Cataclysm. Breadcrumbs to Vashj&#8217;ir come from Stormwind and Orgrimmar in an auto-quest which starts as soon as players step in to their respective faction&#8217;s city. After a few introductory quests, players can choose to head to Vashj&#8217;ir [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Kelp&#8217;thar Forest</strong> is the first zone of Vashj&#8217;ir, which is one of the two 80-82 level-up zones in <em>Cataclysm</em>.  Breadcrumbs to Vashj&#8217;ir come from Stormwind and Orgrimmar in an  auto-quest which starts as soon as players step in to their respective  faction&#8217;s city. After a few introductory quests, players can choose to  head to Vashj&#8217;ir or Hyjal. On the Call of Duty, players will find  themselves shipwrecked in Seafarer&#8217;s Tomb or Legion&#8217;s Fate in the northern portion of Kelp&#8217;thar Forest.</p>
<p>Kelp&#8217;thar Forest is very heavily phased and is a  directed-questing experience. Following the breadcrumbs throughout the  three zones of Vashj&#8217;ir is straightforward, leading to a natural  storyline progression.</p>
<p>The other 80-82 level-up zone is Mount Hyjal. The quest chain of Mount Hyjal also starts from the Cataclysm auto-quests in Stormwind and Orgrimmar and drops players off underneath Nordrassil, the world tree.</p>
<p>After completing the Shimmering Expanse and Abyssal Depths portions of Vashj&#8217;ir, the next zone is Deepholm, which is started yet again at the Earthen Ring earthshrines outside of Stormwind City and Orgrimmar.</p>
<h2>Seafarer&#8217;s Tomb/Legion&#8217;s End</h2>
<p>From Stormwind/Orgrimmar:</p>
<ol>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [80] A Personal Summons</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [80] Eye of the Storm / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [80] The Eye of the Storm</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [80] To the Depths</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Call of Duty</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Sea Legs</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Pay It Forward</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Rest For the Weary</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Buy Us Some Time / <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Traveling on Our Stomachs
<ul>
<li>Side quest: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Once More, With Eeling</li>
</ul>
</li>
<li>
<ul>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] To Arms! / <img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Stormwind Elite Aquatic and Land Forces</li>
<li><img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Girding Our Loins / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Helm&#8217;s Deep &amp; <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Finders, Keepers</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] On Our Own Terms / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Bring It On!</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] All or Nothing / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Blood and Thunder!</li>
</ol>
<p>To Shallow&#8217;s End.</p>
<h2>Shallow&#8217;s End and Smuggler&#8217;s Hole</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Better Late Than Dead</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Abyssal Ride</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Good Deed Left Undone</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Gimme Shelter!</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Ain&#8217;t Too Proud to Beg
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Case of Crabs, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Horde&#8217;s Hoard</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Can&#8217;t Start a Fire Without a Spark
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Girl&#8217;s Best Friend, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Taste For Tail</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Ophidophobia
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Nerve Tonic, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Kliklak&#8217;s Craw</li>
</ul>
</li>
</ol>
<p>To &#8220;A Desperate Plea&#8221; in the Holding Pens.</p>
<p>These quests contain subtle references to Rick Astley&#8217;s song  &#8220;Never Gonna Give You Up&#8221;. Specifically, in A Girl&#8217;s Best friend, the  quest giver mentions that she is no stranger to love, and Mack remarks  in Nerve Tonic that you would not get this (his alcohol) from any other  guy.</p>
<h2>Budd&#8217;s Dig</h2>
<p>After stealing the keg of explosives on &#8220;Can&#8217;t Start a Fire Without a Spark&#8221;, an optional side-chain opens up with Budd at Budd&#8217;s Dig.</p>
<ol>
<li> <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [80] Oh, the Insanity!</li>
<li> <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [80] Dah, Nunt&#8230; Dah, Nunt&#8230;</li>
<li> <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [80] Shark Weak</li>
<li> <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [80] DUN-dun-DUN-dun-DUN-dun</li>
<li> <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [80] A Bone to Pick</li>
<li> <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [80] Decisions, Decisions</li>
</ol>
<h2>Holding Pens</h2>
<p>After Ophidophobia in the Smuggler&#8217;s Hole:</p>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Desperate Plea</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Undersea Sanctuary</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Spelunking</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Debriefing</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Wake of Destruction</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Come Hell or High Water
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Decompression,  <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] What? What? In My Gut&#8230;?, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] How Disarming</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Warden&#8217;s Time</li>
</ol>
<p>To the Shimmering Expanse in Across the Great Divide</p>
<p><span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
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		<title>Vashj&#8217;ir 80-82 zone</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/12/vashjir-80-82-zone/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/12/vashjir-80-82-zone/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 02:56:00 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=60</guid>
		<description><![CDATA[Vashj&#8217;ir is a new zone featured in World of Warcraft: Cataclysm, located to the south east of the Maelstrom, off the western coast of Khaz Modan. The city was the home of Lady Vashj before the Sundering.[1] Players will be able to swim throughout the zone by jumping but when on the ground it will [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Vashj&#8217;ir</strong> is a new zone featured in <em>World of Warcraft: Cataclysm</em>, located to the south east of the Maelstrom, off the western coast of Khaz Modan. The city was the home of Lady Vashj before the Sundering.<sup id="cite_ref-0">[1]</sup> Players will be able to swim throughout the zone by jumping but when on  the ground it will act similar to the terrestrial zones and players  will use special underwater mounts to move around the zone. In the Abyssal Depths is the Abyssal Breach to the Abyssal Maw, which will contain two 5-man dungeons.</p>
<p>The Vashj&#8217;ir Honor Guard are likely from here.</p>
<p>Unlike surface zones, zones throughout Vashj&#8217;ir have no official night cycle. At night Kelp&#8217;thar Forest, Shimmering Expanse and Abyssal Depths appear fully lit by some sort of light source.</p>
<h2>Description from site</h2>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/b/b1/WorldMap-Vashjir.jpg/180px-WorldMap-Vashjir.jpg" alt="" width="180" height="120" /></p>
<div>
<div><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></div>
<p>Map of Vashj&#8217;ir</p>
</div>
</div>
</div>
<p><em>Once a great Highborne city housing some of the most revered night  elves of Kalimdor, Vashj&#8217;ir was swallowed by the Great Sea in the  Sundering and thought to be lost forever. Queen Azshara, formerly a  beloved leader of the Highborne, escaped death in the depths of the sea  when the Well of Eternity imploded. Such salvation came at a great cost,  as the queen and many of her fellow Highborne were forever transformed  into the monstrous naga, doomed to wander the seas for thousands of  years. Their existence mostly remains a mystery to the peoples of modern  Azeroth, though the Earthen Ring has learned of Azshara&#8217;s naga seizing  Vashj&#8217;ir for an unknown purpose as the cries of the elements echo across  Azeroth from the Abyss.</em></p>
<h3>The Sunken City</h3>
<p>Vashj&#8217;ir is a level 80-82 zone in <em>World of Warcraft: Cataclysm</em> where players will be called to explore the depths of the Great Sea and stop the naga from seizing immeasurable power from the realm of Neptulon the Tidehunter. This expansive underwater zone will feature an  unprecedented fight for survival against the naga overwhelming the area,  several new quest hubs &#8211; including Alliance and Horde naval ships and submarines &#8211; all-new underwater travel and combat  mechanics, several pocketed undersea caves free from water&#8217;s grip, a new  five-player dungeon (Throne of the Tides), and the first-ever opportunity to explore the remains of the once-majestic city of Vashj&#8217;ir.</p>
<h3>Bottled Distress Message Found Adrift at Sea</h3>
<p><em>Need your help. Time is short. I&#8217;m held captive in what I hope to be a nightmare.</em></p>
<p><em>Enjoying the ocean air just days ago. We were determined to control key trade routes through victory at sea over the Horde.  Their fleet came into our scopes. Our world became the deafening sound  of battle, the smell of gunpowder, and the feeling of fear. Looking back  now, though, that wasn&#8217;t real fear.</em></p>
<p><em>We weren&#8217;t alone in those waters. Our naval warfare attracted  attention and rendered us prey. With our vessel already torn apart and  taking on water, we saw a tremendous creature rise from the depths and  shatter the hull, sucking us down to the sea floor. It all happened so  fast. I was quick to tread the waters, hoping to regroup with any  survivors I could find through a dense garden of kelp, constantly gasping for a chance breath. That&#8217;s when the onslaught began. From all directions swarms of brutal naga swept through and captured a great many of us. Beaten near to death, I awoke in agony, bound in chains.</em></p>
<p><em>And here I still sit. I can only describe our prison as very  big and somehow very much alive. We&#8217;re in the hands of the naga now.  Surviving crewmates in better condition than me are driven into slave  labor.</em></p>
<p><em>One escaped. Thomas. He didn&#8217;t make it far before I saw him  dragged back. Before being forced into labor, he spoke in a panic about  some large shell protecting this living prison, expansive night elf ruins in the distance, strange naga rituals underway, and sea vrykul battling our captors. He made little sense. Could be mad. Or I could be mad to hope vrykul are fighting to free us.</em></p>
<p><em>Prison patrols out again. Send word to Stormwind. Sunken city far from extinct. Naga plotting something horrific. Please help.</em><sup id="cite_ref-1">[2]</sup></p>
<h2>Vashj&#8217;ir subregions</h2>
<ul>
<li>Kelp&#8217;thar Forest</li>
<li>Shimmering Expanse</li>
<li>Abyssal Depths</li>
</ul>
<h2>Gallery</h2>
<table cellspacing="0" cellpadding="0">
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<div>
<div><img src="http://www.wowpedia.org/images/thumb/3/3a/VashjirSS5.jpg/120px-VashjirSS5.jpg" alt="VashjirSS5.jpg" width="120" height="60" /></div>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/4/4e/SCofVashjir.jpg/120px-SCofVashjir.jpg" alt="SCofVashjir.jpg" width="120" height="60" /></div>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/8/89/Vashj%27ir_Art.jpg/120px-Vashj%27ir_Art.jpg" alt="Vashj'ir Art.jpg" width="120" height="60" /></div>
</div>
</div>
</td>
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<div><img src="http://www.wowpedia.org/images/thumb/1/10/Vashj%27ir_Art_2.jpg/120px-Vashj%27ir_Art_2.jpg" alt="Vashj'ir Art 2.jpg" width="120" height="60" /></div>
</div>
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</td>
</tr>
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<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/2/2d/Vashj%27ir.jpg/120px-Vashj%27ir.jpg" alt="Vashj'ir.jpg" width="120" height="90" /></div>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/c/c7/Vashj%27ir_2.jpg/120px-Vashj%27ir_2.jpg" alt="Vashj'ir 2.jpg" width="120" height="90" /></div>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/8/85/Vashj%27ir_3.jpg/120px-Vashj%27ir_3.jpg" alt="Vashj'ir 3.jpg" width="120" height="90" /></div>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<h2>Videos</h2>
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<p><span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
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		<title>Mount Hyjal quests</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/12/mount-hyjal-quests/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/12/mount-hyjal-quests/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 02:50:42 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=57</guid>
		<description><![CDATA[Mount Hyjal is one of the two 80-82 level-up zones in Cataclysm. Breadcrumbs come from Stormwind and Orgrimmar from the Hero&#8217;s Call and Warchief&#8217;s Command billboards, which send players to Moonglade. There, the breadcrumb As Hyjal Burns directs players to the zone, where the chain proper starts underneath Nordrassil, the world tree, with Inciting the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mount Hyjal</strong> is one of the two 80-82 level-up zones in <em>Cataclysm</em>. Breadcrumbs come from Stormwind and Orgrimmar from the Hero&#8217;s Call and Warchief&#8217;s Command billboards, which send players to Moonglade. There, the breadcrumb As Hyjal Burns directs players to the zone, where the chain proper starts underneath Nordrassil, the world tree, with Inciting the Elements and The Earth Rises.</p>
<p>Hyjal is an extremely-phased directed-questing experience.  Following the breadcrumbs from point A to point B will have players  explore the zone in a relatively natural progression.</p>
<p>The other 80-82 level-up zone is Vashj&#8217;ir. The quest chain of Vashj&#8217;ir also starts from the Hero&#8217;s Call/Warchief&#8217;s Command billboards and drops players off in Kelp&#8217;thar Forest.</p>
<p>After Mount Hyjal, the next zone is Deepholm, which is started at the Earthen Ring earthshrines outside of Stormwind City and Orgrimmar.</p>
<h2>Nordrassil</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [80] Hero&#8217;s Call: Mount Hyjal! / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [80] Warchief&#8217;s Command: Mount Hyjal!</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] As Hyjal Burns
<ul>
<li>Side chain under Nordrassil:</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Inciting the Elements &amp; <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Earth Rises</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Flames from Above</li>
</ol>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Protect the World Tree</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] War on the Twilight&#8217;s Hammer &amp; <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Flameseer&#8217;s Staff</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Flamebreaker</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Return of Baron Geddon</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Emerald Allies</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Captured Scout</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Twilight Captivity</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Return to Alysra</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Prisoner of Interest</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Through the Dream</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Return to Nordrassil</li>
</ol>
<h2>Shrine of Goldrinn</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Return of the Ancients</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] End of the Supply Line
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Harrying the Hunters, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] In the Rear With the Gear</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] The Voice of Goldrinn / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] The Voice of Lo&#8217;Gosh</li>
<li><img src="http://www.wowpedia.org/images/4/45/Alliance_15.gif" alt="A" width="17" height="15" /> [81] Goldrinn&#8217;s Ferocity / <img src="http://www.wowpedia.org/images/6/68/Horde_15.gif" alt="H" width="17" height="15" /> [81] Howling Mad</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Lycanthoth the Corruptor</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] The Shrine Reclaimed</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Cleaning House
<ul>
<li>Brainwashing side chain</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] From the Mouth of Madness</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Free Your Mind, the Rest Follows</li>
</ol>
<ul>
<li>Eye of Twilight side chain</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Eye of Twilight</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Mastering Puppets</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Elementary!</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Return to Duskwhisper</li>
</ol>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Lightning in a Bottle
<ul>
<li>Side quest: <img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Sweeping the Shelf</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Into the Maw!</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Forged of Shadow and Flame / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Crushing the Cores / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Rage of the Wolf Ancient</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Cindermaul, the Portal Master</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Forgemaster Pyrendius</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [81] Return from the Firelands</li>
</ol>
<p>After Return from the Firelands, two quests open up: The Fires of Mount Hyjal and Aviana&#8217;s Legacy.</p>
<h2>Grove of Aessina</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Fires of Mount Hyjal (optional)</li>
<li>Complete all of:
<ul>
<li>Demon</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] If You&#8217;re Not Against Us&#8230;</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Seeds of Their Demise</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A New Master</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Name Never Spoken</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Black Heart of Flame</li>
</ol>
<ul>
<li>Deer</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Save the Wee Animals</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Oh, Deer!</li>
</ol>
<ul>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Fighting Fire With &#8230; Anything, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Disrupting the Rituals</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Last Stand at Whistling Grove</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Bears Up There</li>
</ol>
<h2>Sanctuary of Malorne</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Smashing Through Ashes</li>
<li>Complete all of:
<ul>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Durable Seeds</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Firebreak &amp; <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Prepping the Soil</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Fresh Bait</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Hell&#8217;s Shells</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Tortolla Speaks</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Breaking the Bonds / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Children of Tortolla</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] An Ancient Awakens</li>
</ol>
</li>
</ol>
<h2>Shrine of Aviana</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Wings Over Mount Hyjal or <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Aviana&#8217;s Legacy
<ul>
<li>Aviana</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] An Offering for Aviana</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Plea From Beyond</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Prayer and a Wing</li>
</ol>
<ul>
<li>Harpies</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Wormwing Problem / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Scrambling for Eggs</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Bird in Hand</li>
</ol>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Fact-Finding Mission
<ul>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Sethria&#8217;s Brood</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Gap in Their Armor &amp; <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Disassembly</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Codex of Shadows &amp; <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Egg Hunt</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Sethria&#8217;s Demise</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Return to the Shrine</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] An Ancient Reborn
<ul>
<li>Optional side chain:</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Hatchery Must Burn</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Flight in the Firelands</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Wave One</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Wave Two</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Egg Wave</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Return to Aviana</li>
</ol>
</li>
</ol>
<h2>Scorched Plain</h2>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/9/94/WorldMap-Hyjal.jpg/180px-WorldMap-Hyjal.jpg" alt="" width="180" height="120" /></p>
<div>
<div><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></div>
<p>After Aessina&#8217;s Miracle</p></div>
</div>
</div>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Last Living Lorekeeper</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Firefight</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Aessina&#8217;s Miracle</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Tortolla&#8217;s Revenge</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Hammer and the Key
<ul>
<li>Side chain: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Lost Wardens &amp; <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Pressing the Advantage</li>
<li>Side quests: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Breakthrough, <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Hyjal Recycling Program</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Third Flamegate</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Strength of Tortolla
<ul>
<li>Side quest: <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Time for Mercy Has Passed</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Finish Nemesis</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Tortolla&#8217;s Triumph</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Ancients are With Us</li>
</ol>
<h2>Darkwhisper Gorge</h2>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Commander Jarod Shadowsong</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Signed in Blood</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Your New Identity</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Trial By Fire / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] In Bloom / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Waste of Flesh</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Twilight Training</li>
<li> Complete <em>all</em> of:
<ul>
<li> Mylva&#8217;s quests:</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Physical Training: Forced Labor</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Agility Training: Run Like Hell!</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Mental Training: Speaking the Truth to Power</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Spiritual Training: Mercy is for the Weak
<ul>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Defector</li>
</ul>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] The Greater of Two Evils / <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Twilight Territory</li>
</ol>
<ul>
<li> Devoran&#8217;s quests:</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Walking the Dog</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] A Champion&#8217;s Collar</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Grudge Match</li>
</ol>
<ul>
<li>Ortell&#8217;s quests:</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Gather the Intelligence</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Seeds of Discord</li>
</ol>
</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Speech Writing for Dummies</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Head of the Class</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Graduation Speech</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Twilight Riot</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Slash and Burn</li>
<li>Three-way fork:
<ul>
<li>Jarod&#8217;s quests</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Might of the Firelord</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] The Sanctum of the Prophets</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Magma Monarch</li>
</ol>
<ul>
<li>Aronus&#8217; quests</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] The Twilight Egg</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Brood of Evil</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] Death to the Broodmother</li>
</ol>
<ul>
<li>Cenarius&#8217; quests</li>
</ul>
<ol>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [81] Secrets of the Flame</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] The Gatekeeper</li>
<li><img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> [82] The Firelord</li>
<li><img src="http://www.wowpedia.org/images/a/a9/Both_15.gif" alt="N" width="17" height="15" /> [82] The Battle Is Won, The War Goes On</li>
</ol>
</li>
</ol>
<p><span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
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		<title>Mount Hyjal 80-82 zone</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/12/mount-hyjal-80-82/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/12/mount-hyjal-80-82/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 02:47:40 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=55</guid>
		<description><![CDATA[Mount Hyjal is a level 80-82 zone in the upcoming expansion, World of Warcraft: Cataclysm. Hyjal is under heavy siege by Ragnaros, who is trying to destroy the World Tree. Malfurion Stormrage will be returning from the Emerald Dream, and will command the armies of Cenarius, known as the Guardians of Hyjal. The zone makes [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mount Hyjal</strong> is a level 80-82 zone in the upcoming expansion, <em>World of Warcraft: Cataclysm</em>. Hyjal is under heavy siege by Ragnaros, who is trying to destroy the World Tree. Malfurion Stormrage will be returning from the Emerald Dream, and will command the armies of Cenarius, known as the Guardians of Hyjal. The zone makes extensive use of the terrain phasing technology.</p>
<h2>Zone usage before <em>Cataclysm</em></h2>
<p>Before <em>World of Warcraft: Cataclysm</em>, two versions of the Hyjal zone were present in the game. The first one in terms of lore-chronology is the map used for the Caverns of Time instance &#8220;Battle for Mount Hyjal&#8221;.  This map, however, was a retouched version of the zone which was  present in the game from the very beginning but inaccessible via normal  means. Nevertheless, it used to be possible to access pre-Cataclysm  Hyjal via Winterspring with some skillful rock climbing, or a glitch that allowed you to die  close to the zone&#8217;s entry gate then resurrect on the other side. However, after Patch 2.1.2, Blizzard implemented a &#8220;No Man&#8217;s Land&#8221; teleport that removes you from the zone. It is still possible for a shaman to chain-cast Far Sight from neighboring zones such as Winterspring to see inside the existing Hyjal zone.</p>
<p>The ruins of the Alliance and Horde bases from the Battle of Mount Hyjal do not appear to be present in the Cataclysm-era Hyjal.</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/a/af/Hyial-CavernsOfTime.jpg/120px-Hyial-CavernsOfTime.jpg" alt="" width="120" height="75" /></div>
</div>
<div>
<p><small>Hyjal as it appeared during the Caverns of Time instance &#8220;Battle for Mount Hyjal&#8221;.</small></p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/5/58/Hyial-Pre-Cataclysm.jpg/120px-Hyial-Pre-Cataclysm.jpg" alt="" width="120" height="82" /></div>
</div>
<div>
<p><small>Hyjal as it appeared as part of Kalimdor until World of Warcraft: Cataclysm. </small></p>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<h2>Description from official site</h2>
<p><em>For years, Mount Hyjal and the wounded World Tree, Nordrassil, have remained cut off from the rest of Azeroth. Sealed away within a protective field of dense foliage by Malfurion Stormrage, Nordrassil has been slowly recovering from the devastation of the Third War, when Malfurion called upon the tree&#8217;s power to destroy the archdemon Archimonde and repel the forces of the Burning Legion and Scourge. Now, with the impending cataclysm, the World Tree&#8217;s well-being is threatened once more. From the Firelands within the Elemental Plane, Ragnaros and his minions prepare to burst into Hyjal and set Nordrassil ablaze  &#8212; and the conflagration would endanger all life on Azeroth.</em></p>
<p><em>In World of Warcraft: Cataclysm, players will have the opportunity to explore the newly reopened Mount Hyjal as Azeroth&#8217;s heroes, with the help of Ysera, Malfurion Stormrage and Hamuul Runetotem,  are called upon to push back the armies of the Firelord, banish  Ragnaros to the Elemental Plane and lay waste to the twilight dragon  stronghold in nearby Darkwhisper Gorge.  This all-new level 78-82 zone will feature multiple quest hubs, phased  terrain and quest lines, portals to micro-zones within the Firelands, an all-new raid dungeon, and much more.</em></p>
<h3>The World Tree</h3>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/e/e5/Nordrassil_Cataclysm.jpg/180px-Nordrassil_Cataclysm.jpg" alt="" width="180" height="135" /></p>
<div>
<div><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></div>
<p>Underneath Nordrassil</p>
</div>
</div>
</div>
<p>Players will be able to enter Hyjal by way of Moonglade,  to take on a series of high-stakes quests in a historic location  alongside some of Azeroth&#8217;s most renowned heroes. With a longstanding  rivalry among the night elf leadership threatening to undermine the  campaign against Deathwing,  players will quickly discover the task of defending Nordrassil is more  daunting than they had anticipated. In order to succeed, they must seek  out the help of extremely powerful allies: the Ancients.</p>
<h3>The Ancients</h3>
<p>To protect Nordrassil and heal the devastation the invading fire  elementals are causing across Mount Hyjal, players must first recapture  the shrine of the wolf god Goldrinn.  The ogres surrounding the shrine will not leave peacefully, but seizing  the shrine will allow players their first opportunity to infiltrate the  Firelands and shut down a key Twilight portal, slowing the advance of  the nearby Twilight&#8217;s Hammer in Hyjal. With the first portal dismantled, players will soon be sought by the wilderness spirit Aessina to assist in cleansing and healing the nearby forest, ultimately  returning the land to its former splendor. This small victory, however,  isn&#8217;t enough to deter the Twilight Remnants from attempting to scorch  the forest once more. As you struggle to keep these foes at bay, you&#8217;ll  also need to help the Guardians of Hyjal &#8212; a new neutral faction of druids and worshipers of the Ancients &#8212;  repopulate the forest with animal life. It&#8217;s even rumored that Malorne has been spotted in the wilderness. Perhaps further investigation is necessary&#8230;. Amid the chaos, the Druids of the Talon will need players&#8217; assistance to resurrect the goddess of winged  creatures. Players begin the process by helping to slay a group of black  dragons and closing a second Firelands portal from within. Just when  you think things might be heating up, you&#8217;ll need to fight through a  burning night elf town to shut down the third and final portal with the  assistance of the turtle god Tortolla.</p>
<h3>Darkwhisper Gorge</h3>
<p>Your successes in Hyjal will ultimately lead you to the assembly of  the Ancients, who have set a plan in motion to bring a powerful ally and  demigod back into this realm. Before that can happen, however, you will  need to infiltrate Darkwhisper Gorge disguised as a follower of the  Twilight&#8217;s Hammer, acting quickly to sow discord within the entrenched  faction, weakening it for the coming struggle. Only time will tell if  the Ancients&#8217; plan is a success &#8212; but you&#8217;ll need to do your part if  there&#8217;s any hope of saving Mount Hyjal from the twilight dragons,  Ragnaros, and his minions of the Elemental Plane.</p>
<h2>Geography</h2>
<h3>Maps and subregions</h3>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/9/94/WorldMap-Hyjal.jpg/300px-WorldMap-Hyjal.jpg" alt="" width="300" height="200" /></p>
<div>
<div><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></div>
<p>Map of Hyjal</p>
</div>
</div>
</div>
<h3>Dungeons</h3>
<p><img src="http://www.wowpedia.org/images/4/45/Instance_portal_green.png" alt="Instance portal" width="20" height="20" /> Firelands (NYI) 85+</p>
<h2>Cataclysm quests</h2>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/7/76/WorldMap-Hyjal_terrain1.jpg/180px-WorldMap-Hyjal_terrain1.jpg" alt="" width="180" height="120" /></p>
<div>
<div><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></div>
<p>Zone map after Aessina&#8217;s Miracle</p>
</div>
</div>
</div>
<p>The quest line in Hyjal is intensively phased and takes players from Nordrassil to the four shrines to Darkwhisper Gorge and finally to Sulfuron Spire.  Hyjal is one of the few non-starting-experience zones that has a phased  zone map as well as phased terrain, unlocked halfway through the  storyline.<br />
<span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
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		<title>Hunter class guide with cataclysm changes</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/11/hunter-class-guide-with-cataclysm-changes/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/11/hunter-class-guide-with-cataclysm-changes/#comments</comments>
		<pubDate>Thu, 11 Nov 2010 16:36:27 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>
		<category><![CDATA[WoW Classes]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=49</guid>
		<description><![CDATA[The hunter class performs pulling, threat redirection, crowd control, and primarily ranged damage. Hunters have pets that add to their DPS and help manage aggro. They can also track, tame and train animals and beasts found in the wild. The well trained pet, on countless occasions, has saved a hunter&#8217;s life. It has been said [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>hunter</strong> class performs pulling, threat redirection, crowd control, and primarily ranged damage. Hunters have pets that add to their DPS and help manage aggro. They can also track, tame and train animals and  beasts found in the wild. The well trained pet, on countless occasions,  has saved a hunter&#8217;s life.   It has been said by many, and throughout  history, that hunters consider their weapons and pets to be their only  true friends.</p>
<p>In some other games, such as <em>Everquest</em>, the hunter is a ranged/melee hybrid that can rely on both, when the need arises. In <em>World of Warcraft</em>,  this is generally not the case.  The survival tree offers some  enhancement to melee ability, but the class&#8217;s damage mitigation is poor  compared to most pure melee classes and its melee abilities are  generally considered too limited to be a practical source of DPS.  For  this reason, a hunter&#8217;s melee attack is typically a last resort used  only when his pet cannot keep threat on itself.</p>
<h2>Overview</h2>
<ul>
<li> Hunters tame the wild beasts of Kalimdor, Eastern Kingdoms, Outland and Northrend, training them to fight at their side. Hunters are one of five classes that can have controllable combat pets,  however, they are the only ones that can name, feed, and assign talent  points to their pets. Hunters would do well to pay attention to their  pets&#8217; happiness.</li>
<li> Hunters excel in outdoor survival skills, such as tracking and laying traps.</li>
<li> Hunters can wear cloth, leather and mail armor. They are unable to use shields or plate armor.</li>
<li> Hunters can equip all weapons except wands, thrown, maces, and two-handed maces.</li>
<li> Hunters use many shots that either deal damage or apply a status effect that costs focus to use. Most other abilities are free to use such as Mend Pet or their Trap abilities.</li>
<li> Hunters can take on various Animal Aspects that grant special abilities, such as improved run speed, or additional nature resistance.</li>
<li> Hunters are arguably the most fun and versatile class for  world-leveling, especially on a PvP server.  Want to go somewhere, but  worried about enemy players? Use Eagle Eye.  Need to scout somewhere too specific to be pinpointed by Eagle Eye? Use Eyes of the Beast instead.  Stuck in one of those mob-heavy places, where if there was  too much distance between you and your pet, you would pull more than you  could handle? No problem, you have a few melee abilities for when it&#8217;s  absolutely necessary to use them.</li>
</ul>
<h2>Background</h2>
<p>The hunter is a stalker in the wilds, living on his knowledge of  survival and skill with a bow or rifle. He is deeply in tune with  nature, and some of its mightiest beasts are his allies. Of Azeroth&#8217;s  many creatures, few can resist the hunter&#8217;s call, and fewer can survive  his fury. Hunters are as varied as the world&#8217;s many climates, but they  are universally renowned for their amazing abilities to find their prey  and bring it down. They come from any race (players are restricted to  seven races, see below), though certain races naturally excel at the  hunter&#8217;s profession. Most hunters seek to aid the balance of nature  along with their druidic allies. Elven rangers are not alone in their mastery of the wilderness. While an elven ranger  prefers the bow, the hunter would rather get up close. A hunter is  skilled in stealth, slipping through the woods like a ghost. Orcs of the  Horde first learned the ways of the hunter from forest trolls on  Lordaeron and tauren have been masters of the hunt since the dawn of the  world. Like the shaman of the Horde, hunters call upon the spirits of  the land, wind, and fire to aid them in their hunts and tasks. Their  spells focus on the elements and the land.</p>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/8/88/DwarfM_PursuitFM.jpg/180px-DwarfM_PursuitFM.jpg" alt="" width="180" height="162" /></p>
<div>A dwarven hunter takes aim.</div>
</div>
</div>
<p>The hunter is one of the oldest classes in history. They represent a  deep connection between man and beast, and the hunters of Warcraft are  not merely individuals who track animals and slay them for food, but  custodians of balance. They understand the natural circle of life and  death, and the part they must play in maintaining it not simply as  researchers, but as active participants. The &#8220;Hunt&#8221; is venerated, and  the prey they choose to stalk is given as much respect as the predators  hunters choose to learn from and embody.  All hunters create lifelong  friendships with animal companions, who are also often their best and  only friends, if the stereotype of the reclusive huntsman is to be  believed.  Hunters come in all shapes, forms, sizes and specialties, but  in <em>World of Warcraft</em>, all hunters specialize to be marksmen (however, not all hunters choose to specialize in the marksmanship talent tree).  Hunters are a curious mix of mysticism and rough wilderness  know-how. They can learn to mystically align themselves with the aspects  of various animals to assist them: the spryness of a monkey, the sharp eyes of a hawk, and the swiftness of a cheetah;  they gift themselves with a higher resistance against the dangers of  the most important thing of all in the rites of a hunter — the very  Wilds he and his prey live in. Hunters also derive a system of  hand-to-hand combat inspired by the attacks and counterattacks of  various animals, and use magically empowered traps to maim and snare their prey. They have various shots imbued with magic or explosives to snare, poison, handicap and disorient their targets. They can even hold their breath and slow their heartbeat  to a highly infrequent, inconsequential tap to give their pursuers the impression that they are dead.</p>
<p>The hunter is the choice of life for those who reject societies  that oppress the natural role as prey and hunter, and also reject the  druidic stance that we should be healers and observers rather than  active participants in the &#8220;Great Hunt&#8221;. They follow a life of reverence  for nature complimenting their tradition and willingness to use  man-made tools.  We are all tool-using creatures after all, and it is  only natural to use that advantage afforded by nature to be better  hunters, though there are also many hunters who prefer a more direct  approach to tracking and hunting.</p>
<h3>Racial abilities</h3>
<p>These are some relevant racial traits to hunters:</p>
<ul>
<li> <img src="http://www.wowpedia.org/images/f/f0/IconSmall_Blood_Elf_Male.gif" alt="Blood Elf male" width="18" height="18" /><img src="http://www.wowpedia.org/images/4/4c/IconSmall_Blood_Elf_Female.gif" alt="Blood Elf female" width="18" height="18" />Blood elves — Have the racial ability Arcane Torrent. It provides a 2 second, area of effect silence as well as refilling focus.</li>
<li> <img src="http://www.wowpedia.org/images/f/fb/IconSmall_Draenei_Male.gif" alt="Draenei male" width="18" height="18" /><img src="http://www.wowpedia.org/images/d/d0/IconSmall_Draenei_Female.gif" alt="Draenei female" width="18" height="18" />Draenei — Heroic Presence improves hit by 1% (~33 rating at level 80) for the hunter, their pet, and everyone in their party. Does NOT stack. Their Gift of the Naaru ability also gives hunters a heal over time.</li>
<li> <img src="http://www.wowpedia.org/images/6/6b/IconSmall_Dwarf_Male.gif" alt="Dwarf male" width="18" height="18" /><img src="http://www.wowpedia.org/images/0/03/IconSmall_Dwarf_Female.gif" alt="Dwarf female" width="18" height="18" />Dwarves — Gun Specialization increases critical strike chance with guns by 1%.</li>
<li> <img src="http://www.wowpedia.org/images/1/1b/IconSmall_Night_Elf_Male.gif" alt="Night Elf male" width="18" height="18" /><img src="http://www.wowpedia.org/images/7/77/IconSmall_Night_Elf_Female.gif" alt="Night Elf female" width="18" height="18" />Night elves — Shadowmeld Provides the hunter with a second aggro-dump (for when Feign Death is resisted. Also allows the hunter to enter a stealth state (which  breaks on movement); can be very useful for surprising unsuspecting  PvPers (especially with a Cat)</li>
<li> <img src="http://www.wowpedia.org/images/3/3c/IconSmall_Orc_Male.gif" alt="Orc male" width="18" height="18" /><img src="http://www.wowpedia.org/images/4/4e/IconSmall_Orc_Female.gif" alt="Orc female" width="18" height="18" />Orcs — Command increases pet damage by 5%. Blood Fury acts as an extra trinket (boosting your attack power).</li>
<li> <img src="http://www.wowpedia.org/images/5/5f/IconSmall_Troll_Male.gif" alt="Troll male" width="18" height="18" /><img src="http://www.wowpedia.org/images/9/93/IconSmall_Troll_Female.gif" alt="Troll female" width="18" height="18" />Trolls — Bow Specialization increases chance to critically hit with bows by 1%. Berserking acts as an extra trinket (boosting your attack speed).</li>
<li> <img src="http://www.wowpedia.org/images/4/41/IconSmall_Tauren_Male.gif" alt="Tauren male" width="18" height="18" /><img src="http://www.wowpedia.org/images/3/30/IconSmall_Tauren_Female.gif" alt="Tauren female" width="18" height="18" />Tauren — War Stomp Causes a short area-of-effect stun around the hunter, useful for getting out of melee range.</li>
</ul>
<p>Other racial attributes can also be useful, but may not be  specifically relevant to hunters as a class. As always, research into  all the racial traits of each race will make a player&#8217;s decision better informed.</p>
<h2>Talents and abilities</h2>
<p>Hunters have a vast range of talents and abilities. These can be roughly categorized into the following:</p>
<table>
<tbody>
<tr>
<th> Attacks</th>
<th> Class Specific</th>
<th> Talents</th>
</tr>
<tr>
<td>Pet</td>
<td>Aspects</td>
<td>Beast mastery</td>
</tr>
<tr>
<td>Ranged</td>
<td>Tracking</td>
<td>Marksmanship</td>
</tr>
<tr>
<td>Melee</td>
<td>Traps</td>
<td>Survival</td>
</tr>
</tbody>
</table>
<div><img src="http://www.wowpedia.org/images/e/e9/Hunter.gif" alt="Hunter.gif" width="152" height="275" /></div>
<h3>Ranged fighting</h3>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/e/e4/BloodElfM_Season3.jpg/180px-BloodElfM_Season3.jpg" alt="" width="180" height="226" /></p>
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<div><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></div>
<p>A blood elf hunter in Vengeful Gladiator&#8217;s Pursuit armor (the Arena season 3 hunter set), wielding the Vengeful Gladiator&#8217;s Longbow.</p>
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<p>Ranged fighting requires a choice between a gun, bow, or a crossbow. When starting, this will depend on your race. Dwarves and tauren are given guns, draenei start with crossbows, and the other races get bows. Later on, you can  train to use the ranged weapons that aren&#8217;t inherent to your race. In  general, crossbows are relatively slow, but hit harder and are favored for increasing  burst damage, while guns are relatively fast and good for steady  grinding. Bows have moderate attack speed and are favored for sustained  DPS. Initially, weapon speed will be inconsequential since the only  available abilities consist of Auto-Shot and various instant casts. Guns  can be crafted by engineers, but there are no craftable bows or crossbows, so most ranged upgrades will come from mob drops and quest rewards.</p>
<p>For further information see the hunter tactics page.</p>
<h4>Stings</h4>
<p>Hunters have stings,  which are specialized debuffs they can apply to targets to help them  address specific situations. Only one sting per hunter can be active on  any one target.  Scorpid Sting is by far the most useful utility in PvE, capable of debuffing even a  raid boss&#8217;s hit chance.  However, Scorpid Stings from multiple hunters  overwrite instead of stacking.  Serpent Sting is common for high DPS shot rotations along with Steady Shot, especially when used in conjunction with Glyph of Steady Shot.  Viper Sting was removed in 4.0.1.</p>
<h4>Shots</h4>
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<p><img src="http://www.wowpedia.org/images/thumb/6/6d/NightElfHuntress.jpg/180px-NightElfHuntress.jpg" alt="" width="180" height="264" /></p>
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<p>A night elf hunter in art.</p>
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<p>Hunters also make heavy use of special shots to supplement their DPS  and provide utility to their groups. The bulk of a hunter&#8217;s damage and  utility will come from the use of these shots. Since Explosive Shot and Arcane Shot share cooldowns, as do Multi-Shot and Aimed Shot,  the shots the hunter uses depend on his spec. Survival hunters use  Explosive Shot, while beast masters and marksmen use Arcane Shot, while  Aimed Shot is used if available. Steady Shot is used whenever all other shots are on cooldown. Regardless of their  spec, any hunter not getting at least a third of his/her damage from  Steady Shot after level 50 is most likely not using it enough.</p>
<p>In the past, the hunter could not fire his or her Auto Shot if he  or she was casting another spell at the same time. The Auto Shot swing  timer was still counting but would not fire over another shot. This was  called &#8220;clipping Auto Shot&#8221; and would greatly reduce DPS. However, this  doesn&#8217;t happen anymore, and Auto Shot would fire regardless of other  spells being cast, but only if the hunter is standing. Moving still  prevents firing.</p>
<p>Due to clipping consideration, weapon speed used to be crucial to  maximizing dps with shot rotation, and a hunter should choose a ranged  weapon of an appropriate speed (2.7 for beast masters, 3-3.1 for  survivalists and marksmen). That is, if your crossbow is 3.2 second cast  time, your Arcane Shot is at normal 6 second and your Steady Shot is at  2 second cool down, you should fire Arcane Shot -&gt; Auto Shot -&gt;  Steady Shot -&gt; Auto Shot -&gt; Steady Shot -&gt; Arcane Shot. Fire  Arcane Shot when ever it is ready and allow a Auto Shot between Steady  Shots. These days, however, all weapons have the same speed, and since  shot rotations are not used, you should use the weapon with best dps and  stats, regardless of speed.</p>
<h3>Melee fighting</h3>
<p>While hunters are primarily a ranged class, they do possess some  melee abilities. They are nowhere near as powerful as the abilities of a  true melee class such as a rogue,  but they are still useful in situations where the target is too close  to be hit with ranged attacks. (Note: There used to be an 8-yard zone  immediately beyond the hunter&#8217;s melee range where range weapons couldn&#8217;t  be used. This &#8220;Dead Zone&#8221; was done away with in Patch 2.3, much to the  dismay of PvP clothies.)  The general goal in using these moves is to  continue inflicting damage while attempting to open distance, hence  these abilities have limited uses, cooldowns, or some kind of movement  impairment effect.</p>
<h3>Combat pets</h3>
<p>Pets are the most important tools in the hands of a hunter. They serve as aggro-management, additional DPS, and as tanks.   The pet is essential to all specs, dealing anywhere from 10% of total  damage for a marksman to 50% for a beast master. Formerly, pets had  anemic damage potential and weak AI that often made them more of a  danger to a raid than an asset. But improved AI &#8211; pets now always attack  from the back of a monster &#8211; and an innate 90% damage avoidance has  made this no longer a concern.</p>
<p>Many beast-type mobs can be tamed, and each offer a set of unique  active skills (there are special abilities just for wolves, just for  cats, etc). In addition, certain pet types are tanking-oriented (such as  bears and turtles), and others are DPS-oriented (such as cats and  owls). Combined with the diversity of armor, stamina and resistance  buffs, pets are allowed a great deal of customization. Many hunters have  dedicated pets for specific instances, PvP, tanking, and so on. Combat  pets can be trained to enhance their abilities.</p>
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<p><img src="http://www.wowpedia.org/images/thumb/3/3c/TrollHunter.JPG/180px-TrollHunter.JPG" alt="" width="180" height="104" /></p>
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<p>A troll hunter is crouching with his white wolf.</p>
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<p>Hunters start with a pet at level 1 and can tame pets at level 10 by completing a short series of quests. They are able to control the pet through various commands.  Although hunters can have only one active pet at a time, they have immediate access to 4 additional pets using Call pet and they can house up to 20 pets in the stable.</p>
<h3>Traps</h3>
<p>Hunters have five different types of traps available for use. Some traps are a type of Crowd Control; others are a source of damage. Traps exist for 1 minute, and have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature Snake Trap. A hunter can have one trap of each category placed at one time. Traps are within the domain of the survival sub-school, and although the basic traps are trainable by hunters of  any spec, the survival tree contains numerous talents to enhance their  use.</p>
<h3>Aspects</h3>
<p>Hunters have five aspects at their disposal (4 pre-Cataclysm). Only one aspect may be active at a time. Aspects will only affect the hunter, except Aspect of the Pack which allows for the entire party to increase movement speed by 30%.   The beast mastery talent tree includes talents which can enhance certain  aspects.</p>
<h3>Tracking</h3>
<p>Hunters can track eight different types of units. Currently hunters are able to track all  types at the same time, which includes the tracking for mining veins,  herbs, fish, etc.</p>
<h2>Hunter talents</h2>
<p>Talents are a way to specialize your character by enhancing your skills and/or  learning new skills. Starting at level 10, you will receive a talent  point every time you gain a level.</p>
<p>There are three categories for hunter talents:</p>
<ul>
<li>Beast mastery</li>
<li>Marksmanship</li>
<li>Survival</li>
</ul>
<p>For further information see hunter talents, hunter talent discussion. Talent calculators can be found at Official Blizzard Talent Calculator or Wowhead Talent Calculator.</p>
<h2>Gear</h2>
<h3>Armor</h3>
<p>Hunters can use cloth and leather initially. At level 40 they can train to use mail. See hunter sets for a list of hunter armor sets.</p>
<h3>Weapons</h3>
<p>Hunters can use bows, guns, crossbows, weapons, daggers, axes, fist weapons, swords, polearms, staves, two-handed axes, and two-handed swords. The only weapons they cannot use are wands, one-handed and two-handed maces and thrown. They were able to wield shields in the beta.</p>
<p>Upon reaching level 20, hunters can learn the Dual Wield skill. This allows them to wield two one-handed weapons at the same time.</p>
<p>See hunter weapon for an explanation of the value of the various stat bonuses and a list of melee weapons suitable for hunters.</p>
<h2>Cataclysm changes <img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /></h2>
<h3>General preview</h3>
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<p><strong>Cataclysm Class Preview: Hunter</strong> | 2010-04-09 09:00| <strong>Nethaera</strong></p>
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<p>With the upcoming World of Warcraft:  Cataclysm many game elements will be changing, and each class will be  receiving a number of tweaks. Here, we will explore the changes that are  being made to the gun-wielding, pet-training hunter. The information  you’re about to read is certainly not complete, and is only meant to act  as a preview of some of the exciting new things to come. Without  further ado, let’s take a look at the new hunter abilities!</p>
<h4>New Hunter Abilities</h4>
<p><strong>[Cobra Shot] (level 81)</strong>: A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with [Steady Shot].  This will give hunters an alternative to Steady Shot on heavily-armored  targets, and we will have talent incentives in the Beast Mastery tree  to make this a signature shot.</p>
<p><strong>[Trap Launcher] (level 83)</strong>: When used, the next trap can be shot to a location within 40 yards. This provides the current [Freezing Arrow] treatment to all traps and, as a result, we will be removing the  current ability Freezing Arrow. 1-minute cooldown. No global cooldown.</p>
<p><strong>[Camouflage] (level 85)</strong>:  The hunter enters an obscured state that prevents him or her from  taking ranged damage. The character would still be subject to melee or  area-of-effect attacks, and dealing or taking damage will break the  Camouflage effect. The hunter can move and set traps when under  Camouflage, and will receive a damage bonus when attacking while under  Camouflage (which will then break the effect).</p>
<h3>Resource Mechanic Change</h3>
<p>Here we come to the meat of the upcoming hunter changes.</p>
<ul>
<li>Hunters will no longer use mana; instead the class will use  Focus. Focus generates much like Energy, by building up. It will not be  affected by Intellect at all. Haste will improve its generation. Hunters  will generate roughly 6 Focus per second, slightly less than rogues&#8217;  Energy generation rate of around 10 Energy per second. Below, we have  listed some examples of how we intend Focus costs to operate:
<ul>
<li>[Steady Shot]/[Cobra Shot]: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).</li>
<li>[Arcane Shot]/[Chimera Shot]/[Explosive Shot]: 45 Focus.</li>
<li>[Aimed Shot]/[Multi-Shot]: 60 Focus.</li>
<li>[Concussive Shot]/[Tranquilizing Shot]: 35 Focus.</li>
<li>[Rapid Fire]/[Master’s Call]<sup>ω τ α</sup>/[Disengage]: 30 Focus.</li>
</ul>
</li>
</ul>
<h4>Changes to Abilities and Mechanics</h4>
<p>In addition to the resource change and new abilities listed above, we  intend to make adjustments to some of the other abilities and mechanics  you already know well. This list and the summary of talent changes  below it are by no means comprehensive, but they should give you a good  sense of what we’re going for with each spec.</p>
<ul>
<li>A major change coming for the hunter is the removal of  ammunition. Guns, bows, and crossbows will now do damage without  consuming ammunition at all. There will be no more ammo slot on the  hunter’s character display. Any ammunition that a hunter has at the time  of the change will become gray sellable items. Existing quivers will be  converted into large bags—though each hunter can only have one and  non-hunters will not benefit from this change—and we will not be making  any additional quivers.</li>
<li>Pet management will also change. Hunters will now have two  types of attainable pets: active pets and stored pets. Hunters will be  able to have up to three active pets (perhaps five for Beast Mastery  specialized players) and will have the ability to switch among these  pets any time they are out of combat, without going to town. They will  also be able to have a large number of pets in storage at the stables.  In order to swap a pet from active to passive, a hunter will still need  to visit their local Stable Master. However, this should afford ample  storage for the many Spirit Beasts wandering the lands of Azeroth.</li>
<li>Additionally, hunters will now start with a race-appropriate  pet at level 1 and will be able to tame a different pet at level 10. We  are also changing many pet family abilities to provide important buffs  and debuffs. The intention is to allow the hunter to be able to swap  pets and fill a position if a certain role is missing from the group.  The goal is to have all pets provide a damage increase that is very  similar and no greater than any other pet. Some examples of the changes  we are making to the pet families are listed below:
<ul>
<li>Wind Serpents: Will provide a debuff that increases the amount  of spell damage taken by an enemy (similar to a weaker version of the  warlock ability [Curse of Elements]).</li>
<li>Ravagers: Will provide a debuff that will increase an enemy&#8217;s  Physical damage vulnerability (similar to a weaker version of the  warrior ability [Blood Frenzy]).</li>
<li>Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability [Mangle]}).</li>
</ul>
</li>
<li>Stings and other periodic effects will now benefit from haste  and critical strike ratings. Hasted damage-over-time abilities do not  lose duration, but instead add additional damage ticks.</li>
<li>[Viper Sting] will now restore 9 Focus every 3 seconds.</li>
<li>We are reinforcing hunters as a ranged class. To this end, the  class will now start with ranged abilities at level 1, and we will be  removing some melee abilities, such as [Mongoose Bite].</li>
</ul>
<h4>New Talents and Talent Changes</h4>
<ul>
<li>Beast Mastery hunters will have a new talent called [Careful Aim],  which increases the damage of the next Steady Shot or Cobra Shot, but  also increases the cast time of these abilities. The intention is to  make the combination of spells into a decent damage opener, especially  in conjunction with the new ability Camouflage.</li>
<li>Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as [Longevity] reducing the cast time of Cobra Shot to 1.5 seconds.</li>
<li>[Rapid Recuperation] will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.</li>
<li>[Efficiency] will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.</li>
<li>[Thrill of the Hunt] grants Focus when you land a critical strike.</li>
<li>[Hunter vs. Wild] increases the hunter’s Focus generation when his or her pet is snared, stunned, or rooted.</li>
</ul>
<h4>Mastery Passive Talent Tree Bonuses</h4>
<dl>
<dt>Beast Mastery </dt>
</dl>
<ol>
<li>Ranged Damage</li>
<li>Haste</li>
<li>Pet Damage: Many of the passive benefits to pet damage will no  longer be available in the Beast Mastery talent tree. However, these  will be provided through the new Mastery mechanic.</li>
</ol>
<dl>
<dt>Marksmanship </dt>
</dl>
<ol>
<li>Ranged Damage</li>
<li>Armor Penetration</li>
<li>Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.</li>
</ol>
<dl>
<dt>Survival </dt>
</dl>
<ol>
<li>Ranged Damage</li>
<li>Ranged Critical Damage</li>
<li>Elemental Damage: Hunter abilities such as traps, Black Arrow,  and Explosive Shot will do elemental damage of the following types:  Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities  like traps, Black Arrow and Explosive Shot.</li>
</ol>
<p>We hope you enjoyed this preview, and ask that you provide your initial  thoughts and feedback on what was presented here. Please keep in mind  that what you’ve just reviewed is a work in progress and as we move  closer to the Cataclysm beta, you’ll see these planned changes as well  as others continue to develop in response to feedback and testing.</p>
</div>
<p><a href="http://forums.worldofwarcraft.com/thread.html?topicId=24261186675" target="_blank">View original post</a></p>
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<h2>End-game expectations</h2>
<p>A hunter&#8217;s primary responsibility in nearly all raid encounters is to  sustainably generate high DPS. They should know when to use Feign Death to get rid  of aggro <em>before</em> they gain more aggro than the raid&#8217;s primary tank, and then continue  dealing damage. They will also need to monitor their focus usage and  regen and make sure that they have enough focus to use their primary  shot (using either Steady Shot ir Aspect of the Fox).</p>
<p>You will almost never be asked to trap during raids, but you  might be asked during 5man groups and heroics. Trapping is a form of Crowd Control. This is typically done by laying down a Freezing Trap in front of you before the pull, using Distracting Shot to steal aggro after tank pulls, thus making the mob run at you and into the Freezing Trap.  Hitting the Mob with a Concussive Shot as it comes to the trap is a good way to buy cool down time, making it  easier to re-trap. The highest rank of Freezing Trap gained at level 60  will freeze the enemy for 20 seconds, effectively taking it out of the  battle for that short time. The generally accepted raid symbol for this  is a blue square, although it is very important to confirm this  beforehand. The tank or off-tank will usually be responsible for taking  aggro off of you when the group is ready to deal with the mob.  A  skilled hunter of any spec should be able to keep at least one target  controlled indefinitely.  For beast masters, the pet stun Intimidation is helpful, and for survival Scatter Shot helps kill time between trap cool downs.  All specs can use Concussive Shot, pet tanking/Misdirection/sacrificing and Wing Clip to buy time while keeping a mob occupied.</p>
<p>A trap that hasn&#8217;t been tripped will exist for 30 seconds, but  comes off of cooldown after only 30 seconds. With the new wrath patch,  hunters are able to drop three types of trap at one time(snake,ice,dps),  but it is possible to lay a trap before the pull, wait 30 seconds to  let the cooldown, trap a mob, and then move away a small distance and  lay another trap. Whenever the first trap&#8217;s effect wears off, the mob  will usually run for you, and right into another freeze trap. This is  called chain-trapping a mob. The 2-piece set bonus of Beast Lord Armor reduces the cooldown on your traps by 4 seconds, and some raiders gain  only two pieces and equip them only for special boss fights were it is  highly important Crowd Control, such as the Moroes fight in Karazhan.</p>
<p>When trapping in anything heroic level and beyond, if you know Misdirection will not be required on a tank in the next 30 seconds, it can be very useful to trap casters (such as the Spell Shades in Karazhan).  This is accomplished by posting the pet out of line of  sight or far enough away that a trap can be placed such that the caster  will have to run into it before the pet is in its range.  Once the mob  is trapped, the pet can be sent into combat and a new trap placed on the  other side.  This is also very useful, such as with the spell shades,  when dealing with mobs that constantly resist traps, as the pet will  already be tanking the mob (most likely dying in the process).  Still,  this is much better than the hunter having initial aggro when things go  wrong.</p>
<p>In some cases you will be asked to Kite one or more creatures that either cannot or should not be killed during  a specific encounter, allowing the rest of the raid to focus on other  needs in order defeat the objective.  Kiting is a skill that is best  accomplished by hunters because of their Aspect of the Cheetah, pets,  and armor rating (mages are quite skilled at snare/root kiting, but few  instances require such a technique and is intense in its use of mana)  and requires a lot of practice). While kiting, you will need to shoot  your target with instant abilities, and often use speed boosts (such as  the movement speed enchantment for foot gear, speed potions, and/or  using Aspect of the Cheetah). Kiting, for most hunters, is the hardest skill to learn, yet is considered by many to be the most important skill.</p>
<h3>PvP</h3>
<p>Hunters wishing to participate in end-game PvP will find any of the  talent trees help them towards their goals of massive player  destruction! In beast mastery, a PvP hunter will find the skills of Intimidation, Bestial Wrath (to include The Beast Within),  and a deadly pet worthy of causing constant havoc (especially to  casters); a beast mastery hunter would be considered ill-equipped in PvP  without them.  Bestial Wrath primarily enables beast mastery to be the  hunter&#8217;s primary anti-caster spec, although it can have more difficulty  against the melee classes (warrior, rogue, paladin).</p>
<p>The marksman tree skills of Improved Concussive Shot, Mortal Shots, Barrage, Improved Barrage, Concussive Barrage are all excellent in a PvP setting, with the skills of Lethal Shots, and Silencing Shot being considered &#8220;must haves&#8221; within the tree. These talents in the  tree enables the hunter to inflict immense Burst damage.  In terms of  targets, marksmanship can to some extent deal with either casters or  melee equally well, but does not specialise against either.</p>
<p>Finally, the survival hunter has many tricks that allow them to  escape the deadzone (Note: The deadzone was done away with in Patch 2.3,  much to the dismay of mages using Frost Nova.) as well as dish out the pain, with such skill as Humanoid Slaying, Savage Strikes, Deterrence &amp; Counterattack, and Master Tactician, followed by the &#8220;can&#8217;t do without&#8221; skills of Hawk Eye, Improved Wing Clip, Entrapment, Survivalist, Killer Instinct, Wyvern Sting and Scatter Shot.  As beast mastery is designed to deal most effectively with the caster  classes, so survival is specialised, conversely, towards the melee  classes, and likewise also has somewhat more difficulty against casters.</p>
<p>Some of these skills are considered universal abilities that  should be in any PvP hunter talent build, no matter which tree you put  the majority of your points into. These include Hawk Eye, which allows you to do damage from farther away, as well as Entrapment, which used with Frost Trap, can turn the tide of an entire battle if used strategically, and Lethal Shots, which provides a sizable increase to your critical hit rate for only 5 points into marksmanship.</p>
<p>Hunters excel at taking out soft targets like warlocks, priests, and mages from a distance, and should do so before moving on to hard targets such as warriors and paladins, though if a rogue is observed it is the hunter who is best equipped to track and expose  the rogue by marking him with Hunter&#8217;s Mark.  Hunter&#8217;s pets can also  break an unseen rogue&#8217;s stealth if he is close and the pet is on  aggressive.</p>
<p>You may also want to look at getting a lot of stamina enchants so  you will have more health to face a warrior or carry a flag in Warsong  Gulch.</p>
<h1 id="watch-headline-title">WoW Cataclysm &#8211; Hunter (Class changes and pet locations), part 1</h1>
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<h1 id="watch-headline-title">WoW Cataclysm &#8211; Hunter (Class changes and pet locations), part 2</h1>
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<h1 id="watch-headline-title">WoW Cataclysm &#8211; Hunter DPS: Beast mastery</h1>
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<h1 id="watch-headline-title">WoW Cataclysm &#8211; Hunter DPS: Marksmanship</h1>
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<h1 id="watch-headline-title">WoW Cataclysm &#8211; Hunter DPS: Survival</h1>
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		<title>Goblin History, Racial Abilities and Jokes</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/11/goblin-history-and-racial-abilities/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/11/goblin-history-and-racial-abilities/#comments</comments>
		<pubDate>Mon, 08 Nov 2010 17:51:01 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>
		<category><![CDATA[WoW Races]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=42</guid>
		<description><![CDATA[Goblins are small, green (or yellow-green) creatures with pointy features and high intelligence (though often little common sense). A number of trade princes rule over the various goblin holdings around the world. Though the trade princes all live in the goblin city of Undermine on the Isle of Kezan, they each control their own private [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Goblins</strong> are small, green (or yellow-green) creatures with pointy features and high intelligence (though often little common sense).</p>
<p>A number of trade princes rule over the various goblin holdings around the world. Though the trade princes all live in the goblin city of Undermine on the Isle of Kezan,  they each control their own private armies and trade fleets. In turn,  each controls rings of trade, mining, deforestation, slave rings, and  poaching.</p>
<h2>Overview</h2>
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<div><img src="http://www.wowpedia.org/images/thumb/4/42/Epictinker.jpg/200px-Epictinker.jpg" alt="" width="200" height="275" /></p>
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<p>Epic tinker</p>
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<div><img src="http://www.wowpedia.org/images/thumb/0/06/Goblin_sapper_WoW.jpg/180px-Goblin_sapper_WoW.jpg" alt="" width="180" height="225" /></p>
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<p>Female goblin in WoW</p>
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<div><img src="http://www.wowpedia.org/images/thumb/7/7c/GoblinSapperArt.jpg/180px-GoblinSapperArt.jpg" alt="" width="180" height="141" /></p>
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<p>Goblin sapper concept art</p>
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<p>Goblins are small humanoids, crafty and shrewd, bearing an  overwhelming interest in commerce and a strong curiosity about  mechanical things. Goblin society is fragmented, defined chiefly by  commerce and trade. The ultimate schemers and con artists, goblins are  always in search of a better deal. Despite their seemingly chaotic  natures, they exist in a fairly strict and straightforward hierarchy. Other races universally view goblins as inventors, merchants and, without exception, maniacs. Goblins value technology as a useful aspect of commerce. Some say that their advantage — and  their curse — is to be the primary users of technology in a world  governed by magic. While dwarves and gnomes share a similar gift, goblin technology is more far-reaching and sinister and makes a larger impact on the natural world.</p>
<p>They employ vast teams of engineers who expand on current technology and produce gadgets to suit a wide array of applications. They  constantly build and repair machines and work on new ideas.  Unfortunately, goblins alternate passionate genius with wandering focus.  Their lack of discipline means that many creations end up half finished  as something else catches their attention. Goblin workmanship has a  partially deserved reputation for unreliability, and a goblin device may  explode simply because its creator forgot to add a vital release valve.  Goblins are envious of the Ironforge dwarves’ invention of firearms,  both from a commercial and a technological standpoint. Goblins recognize  that firearms represent a new source of power, and he who controls the  source controls the gold — which is, to goblins, the ultimate power.  Fortunately for the rest of the world, goblin firearm experimentation  suffers from the race’s normal laxity — and improperly tended gunpowder  experiments continue to end the careers of many aspiring goblin tinkers.  However, goblin ingenuity has paid off a few times; goblin gunpowder  weapons tend to be inelegant and violently explosive (land mines,  rockets and the like).</p>
<p>A number of trade princes rule over Azeroth&#8217;s various goblin  holdings. Though the trade princes all live in the goblin island city of  Undermine far from Kalimdor and the eastern continents, each controls  his own private army and trade fleet. Each trade prince has his own  specialty, monopolizing trade in a certain area, such as mining,  deforestation, slavery or poaching. The trade princes are the most  cunning of their race and stop at nothing to amass their fortunes and  power, whether through legitimate means or via black markets and  treachery. Goblins encountered on Kalimdor and the eastern continents  are freelancers, privateers or agents of Undermine’s trade princes.  Goblins are tenacious fighters. They attack from range with crossbows or  firearms (making individual modifications to dwarf-made weapons) and  use maces, short swords or bizarre, home-brewed steam weaponry in melee.  When attacked in their warrens, they fight with tools as well. Goblins  have a good grasp of tactics and strategy, and are masters of siege  warfare. Their love of large machines makes them ideal mercenaries for  attacking fortifications.</p>
<p>Goblins are shrewd in business, and clients who believe they  walked away with the upper hand are almost always sorely mistaken. &#8220;To  cheat a goblin&#8221; is a dwarven idiom meaning &#8220;to do what is practically  impossible.&#8221; (&#8220;Gamgi cheated a goblin when he escaped that cave-in!&#8221;)  Goblins are also consummate tricksters and con artists. Their mission in  the world is to create incredible new inventions, accrue the resulting  wealth, and cause as much subtle mischief as possible along the way.</p>
<p>Old friends, the goblins fought with the Horde in the Second War,  but broke off when they realized that it&#8217;s more profitable to work both  sides. However, many goblins remember the fun of the Horde and are  willing to lower mercenary prices to Thrall and his people. Goblins  offer almost exclusive transport services for the Horde, whether in  their steamboats or zeppelins. You’re more likely to find a team of  goblin sappers, who take great pleasure in the chaos the Horde creates,  meshed into Horde forces than those of the Alliance. Perhaps with enough  persuasion, the goblins could be convinced to rejoin the Horde for the  first time since the Second War (although that could be just as harmful  as helpful, knowing the goblins).</p>
<h2>History</h2>
<div><img src="http://www.wowpedia.org/images/f/f0/Sapp.gif" alt="Sapp.gif" width="46" height="38" /></div>
<h3>First appearances <img src="http://www.wowpedia.org/images/f/fa/Gobsappers.gif" alt="Gobsappers.gif" width="36" height="32" /></h3>
<p>Goblins first appeared in <em>Warcraft II</em> published by Blizzard Entertainment in December 1995, and have appeared or been referenced in many sources since.</p>
<p>Their earliest appearance chronologically was in the <em>War of the Ancients</em> trilogy; Neltharion created the Demon Soul before the War of the Ancients with the help of goblin artificers — hinting that the goblins may be an ancient race. The Faceless of the Deep also mentions remembering when they were created, potentially hinting the involvement of the Old Gods, or at least the longevity of their servants.</p>
<h3>Early history</h3>
<p>Goblins have been around for a long time, but the creatures were  reclusive. Long ago, the goblins were a native race of the Isle of Kezan, and didn’t have a fraction of their current intelligence. There, the race lived as slaves to the jungle trolls, mining the subterranean tunnels where the trolls didn&#8217;t like going. However, soon the goblins unearthed a mineral known as kaja&#8217;mite (a strange mineral named after Mount Kajaro). The trolls valued the mineral, using it in voodoo rituals, and forced the subterranean goblins to continue mining the  mineral. The goblins soon came to sense at some basic level that the  mineral held enchantments unknown to the trolls. The goblins hoarded the  mineral, using it to fashion crude objects of power deep within Undermine&#8217;s  twisting tunnels. However, the mineral had some unexpected side  effects, it causes the goblins to grow in intelligence. Soon, goblins  developed technology, if just crude weapons and armor.</p>
<p>With their increased intelligence, goblin cunning rose, and soon  the race enacted a plan to free themselves from the trolls. In little  time, the goblins owned the Isle of Kezan, and declared Undermine their  capital. Goblins rapidly expanded their knowledge of technology. Goblins  created Azeroth&#8217;s first steam technologies. Rumors are that goblin  technology back then was far more advanced than current dwarven  technology. Goblins established themselves as master technicians,  selling their goods on the open market. However, the power within the  kaja&#8217;mite artifacts were finite, and soon dwindled, needing to be  replaced. Eventually, kaja&#8217;mite ran out altogether. Desperate, goblins  spread out into the world, attempting to find any pockets of kaja’mite  they might have missed. Unfortunately, over the next few thousand years,  up until roughly five hundred years before the First War, the goblins  could find no further deposits of kaja&#8217;mite and goblin intelligence  peaked. Without kaja&#8217;mite to strengthen their minds, goblins were unable  to reproduce their brilliant technology or properly maintain it, and  their works rapidly devolved into the crude juryrigged machines of  today. The world began to fear the volatile machines, and sales dropped  considerably. Goblins always had a love of money, however. With the loss  of their intelligence and slow degradation of their technology, goblins  embraced commerce. About two hundred years before the First War, the  beginnings of Trade Fleets sailed out of Kezan and into the world.</p>
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<div><img src="http://www.wowpedia.org/images/thumb/9/92/Goblinalch.JPG/180px-Goblinalch.JPG" alt="" width="180" height="135" /></p>
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<div>A goblin from the <em>Warcraft II</em> manual.</div>
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<h3>First and Second Wars</h3>
<p>Goblins chose war as the perfect opportunity to cash in some gold, and began building their trade empire during the First War. By the Second War, the goblins had established themselves as the  traders of the world. Then, they became exclusive partners with the  Horde. A Horde ambassador ventured forth and met with a single trade  prince (rumored to be the Steamwheedle Cartel, perhaps Trade Prince Steamwheedle),  asking for the goblins to provide machines and technology to the orcs,  in exchange for spoils and gold. In the beginning, the arrangement  seemed perfect. The goblin trade prince believed that the orcs would win  the war, so he found it natural to join the winning side. As the  profits flooded Undermine’s coffers, the goblins expanded their slave  markets. However, other goblins disagreed and remained neutral; thus,  only this single trade prince and his subordinates joined the Horde. In  the end, the trade prince realized his mistake and left the Horde, and  the goblin race remembers the mistake and remains neutral to this day.  The goblin race as a whole, in fact, is neutral. They discovered it was more profitable to play both sides against each other.</p>
<h3>Cataclysm</h3>
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<div><img src="http://www.wowpedia.org/images/thumb/2/28/Goblin_playable_concept.jpg/380px-Goblin_playable_concept.jpg" alt="" width="380" height="155" /></p>
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<p>Goblins after the Cataclysm</p>
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<p><img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /> This section concerns content exclusive to Cataclysm.</p>
<p>After the cataclysm reawakened a volcano on their home island one of  the goblins&#8217; trade princes realized that there was good money to be made  in offering panicked goblins a ticket to safety on his ship, taking  their life savings &#8211; and then selling them into slavery. A clever plan,  until it (and the ship) fell apart in a naval crossfire between an  Alliance fleet and a lone Horde ship. The shipwreck&#8217;s survivors washed  ashore on the Lost Isles off the coast of Kalimdor, where they discover  that the island&#8217;s dense jungles harbor many mysteries and more than a  few unpleasant surprises.</p>
<p>There, the goblins of Kezan have found a new enemy in the  Alliance – unexpected and unprofitable encounters with this faction have  driven certain trade princes from their comfortable neutrality.   Reforging old pacts with their one-time allies, the goblins have been  welcomed into the Horde with open arms.</p>
<h2>Culture</h2>
<h3>Technology</h3>
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<div><img src="http://www.wowpedia.org/images/thumb/2/27/Goblintinker.jpg/180px-Goblintinker.jpg" alt="" width="180" height="263" /></p>
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<p>Tinker</p>
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<dd><em>See also: Goblins versus gnomes</em> </dd>
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<p>Though once nothing but fodder for more taproom banter, goblin inventions have shown their worth in recent years. They&#8217;re particularly fond of tinkering with mechanical things, alchemy, and explosives. Their love of mechanics often places them into direct competition with gnomes who enjoy similar devices. The &#8220;competition&#8221; between goblins and gnomes  seems to be friendly, an example of this is in the shimmering flats  where the two races are constantly competing (by racing) with one  another. Whether clockwork &#8220;shredders&#8221;  that allow a single goblin to do as much harvesting as 10 field hands  or zeppelin-like &#8220;airships&#8221; that can ferry troops over otherwise  impassable terrain, the goblins&#8217; inventions have become legendary. Such  technological ingenuity is as central to the goblins&#8217; rise among the  races as any trading prowess.</p>
<p>Even with the malfunctions and explosions that occur (not as frequent as tavern chatter suggests, but far from rare), goblin technology is proving to be of a quality that rivals the dwarves and their firearms. If they possessed physical strength and mystic  power to match their inventiveness and cunning, they would be a force of  some significance. Of course, the goblins claim that they are already —  if not for their frail physical forms, goblins would rule the world.  Then they laugh and say they prefer a challenge and offer to buy the  taproom guests the next round.</p>
<h3>Role in the Second and Third Wars</h3>
<div><img src="http://www.wowpedia.org/images/8/84/GobsappersWC3.gif" alt="GobsappersWC3.gif" width="89" height="74" /></div>
<p>Goblins came to dubious fame in the Second War for the suicide missions they undertook for the Horde,  strapping explosives to themselves and floating behind enemy lines with  the aid of an inflated sheep&#8217;s bladder. In the aftermath of conflict,  the goblins established that they had no political orientation. Their  only real interest was trade: if you had the coin for their goods, they  were your friends. Such neutrality gives them as broad a trading basis  as possible for their wares, from magic items to mundane goods to their  own mechanical inventions. It is rumored that they joined during the  Second War either because the orcs paid or intimidated them.</p>
<p>On the whole, the Alliance and the Horde respect the goblins&#8217; new power, taking advantage of the trade princes&#8217;  ability to produce or procure otherwise difficult-to-acquire items.  Rumors have emerged of goblins engaging in massive strip mining and  deforestation operations to harvest the raw materials, however, which  cause the nature-loving night elves and tauren great concern. Since the tales have surfaced, the trade princes have  suffered guerrilla attacks on their supply trains and sabotage of their  factories. The goblins are clever enough to know the list of suspects is  a short one, and they appear undaunted by the threat. They have amassed  enough wealth to hire additional security for their mercantile  concerns.</p>
<h3>Trade</h3>
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<div><img src="http://www.wowpedia.org/images/thumb/7/7a/GoblinShop.jpg/300px-GoblinShop.jpg" alt="" width="300" height="206" /></p>
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<p>Goblin Shop</p>
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<p>At some point after the Second War, the goblins apparently grew tired  of carrying explosives for the Horde and decided that they needed to  take control of their own destinies. Surprisingly, they proved smart  enough to know that building an army of their own would be an even  bloodier choice for their race than sapping and planting mines. So they  chose a different path.</p>
<p>The goblins have taken to the role of merchant with a vengeance,  and now it&#8217;s hard to travel for more than a day or two without stumbling  across a goblin shop of some size. Goblin zeppelins fly across the  continent, delivering goods, supplies, messages and passengers from one  shop to another, and I’ve heard more than one goblin brag that if it  isn&#8217;t in his shop, he can have it on the shelves within a week. One  joker challenged that claim and ordered a dozen shredders, only to find  them waiting outside his cottage two days later.</p>
<p>Goblin shops can be found nearly anywhere on Azeroth,  seemingly regardless of whether or not there are towns nearby and  heedless of dangers such as the Scourge. The goblins will sell anything  to anyone, at only slightly inflated prices.</p>
<p>Apparently, the proprietor of each goblin shop determines how to  protect his business from theft. Some of the solutions employed include  the hiring of mercenary fighters as security guards; complicated,  tinker-built security systems; and, most notoriously, enormous bombs on a  dead man&#8217;s switch that can be detonated on a moment&#8217;s notice if a  goblin merchant feels threatened. After news spread of thieves and  bullies entering shops that were replaced moments later by smoking  craters, few have found the nerve to probe how a given shop might be  protected.</p>
<p>Though many shops remain Independent, a growing number of them have signs declaring that they are owned and operated by the Venture Company, which the proprietors claim is headquartered in a faraway city ruled by goblins where the streets are paved with gold.</p>
<p>The goblins are also legendary for the sheer variety of trade in  which they are willing to indulge and for their tenacity in bargaining.  Goblins rarely let an item slip from their shelves for a single copper  less than it is worth. The industrious goblins have established shacks  and minor trading towns across much of Kalimdor in an impressively brief  span of time. These outposts may vary in size and location, but all  have a similarly impressive array of goods. The outposts get regular  supply shipments (or as regular as possible, given the hazards of travel  across Kalimdor), all coordinated by the goblin trade princes.</p>
<p>The trade princes are the most cunning of their race and will  stop at nothing to amass their fortunes and power, whether through  legitimate means or via black markets and treachery. Goblins encountered  on Kalimdor or the Eastern Kingdoms are either privateers or agents of  the various trade princes of Undermine.</p>
<p>Goblins are not purely mercenary. They are known to form strong  bonds with individuals of other races. Their small forms and odd  behavior make other races — elves in particular — ill at ease, but  goblins do not seem to care much for the impression they make. They  judge by deeds, befriending those who treat them as friends and standing  apart from those who would offer them abuse.</p>
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<div><img src="http://www.wowpedia.org/images/thumb/b/b5/Steamwarrior.jpg/200px-Steamwarrior.jpg" alt="" width="200" height="190" /></p>
<div>Steam warrior</div>
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<h3>Military tactics and forces</h3>
<p>Goblin forces are terrifying to behold. The Trade Fleets are  outfitted with the most fanatical and destructive creatures on Azeroth.  The average person wonders why the trade princes require such powerful  armies, if they are holding to their neutrality stance. It certainly  seems excessive.</p>
<p>The simple truth is, the forces are not excessive. The life of  those living on the South Seas is harsh, due to attacks from everything  from pirates to rogue magical beasts. Conflict exists everywhere, and a  trade prince is always in peril of death. Every day, a trade prince must  test his food on three different people. There is only one way to  become a trade prince, and that&#8217;s to take out the competition. Thus, to  prevent rivals from taking their thrones and to ensure that business may  be conducted as normal, each trade prince enlists a hefty force of  warriors. It&#8217;s absolutely necessary to keep order in the goblin world.</p>
<p>The Trade Fleets also require extreme guards. Undermine&#8217;s goods  sail everywhere, especially into hostile or desolate territories to make  a coin. Simply put, goblins go to dangerous places. Without strong  guards, there would be no trade, because there would be only dead  traders.</p>
<p>Despite appearances, goblins maintain rigid procedures and  formations for battle. They only look disorganized. Goblins are  intelligent, and they use their brains in battle. Confuse the enemy, and  the enemy leaves blind spots. Slip in between the cracks and break the  forces open from the inside. Many battles during the Second War were  lost when Alliance forces underestimated goblin tactics.</p>
<p>Not surprisingly, all goblin forces use a wide and dizzying array  of technological weaponry. From the simplest firearms to the largest  steam-driven war instruments, goblin technology dominates war fields.  Even magic has a difficult time creating as much destruction and havoc  as goblin war machines.</p>
<p>When goblins fought in the Second War, they created three units  especially for the war effort. Goblin zeppelins rode high above the  terrain to scout out the area, and occasionally transported warriors.  Goblins also lent their services as sappers, using explosives to take  out enemy fortifications. Often the goblins went with the explosives,  but this was of little consequence. Sappers were a copper a dozen.</p>
<p>Furthermore, during the war, goblins fought from all angles,  especially the sea. The Stormreaver clan captured giant sea turtles  native to the southern seas. Pacified by potent spells of control, these  lumbering monstrosities were fitted with watertight canopies strapped  onto the backs of their shells and used as submersible orcish craft. By  submerging under the waves, the giant turtles could steal upon  unsuspecting enemy craft and report their position to the Horde fleet.  They were visible solely to towers, creatures of the air, and other  submersible vessels. The daring goblins who controlled them were  dedicated to destroying enemy ships by launching hazardous, steam-driven  canisters containing highly volatile liquids that shredded even the  strongest armor.</p>
<p>During the Third War, goblins also fielded shredders to anyone  who paid well enough. The pilots cared little about the actual war,  preferring to chop down forests for their pay. However, when push came  to shove, goblin shredders proved lethal in battle. The pilot&#8217;s  inexperience with battle was evened out by the shredder&#8217;s armor and  powerful steamsaw, which cut down enemies as easily as trees. Goblins  hired themselves to anyone with the gold, and alongside shredders, the  goblins fielded sappers and zeppelins once again in battle. Even tinkers  and alchemists joined the fight, granting explosive and chemical  warfare to the highest bidder.</p>
<h3>Faith</h3>
<p>Goblins place their faith in themselves and in gold. They raise  eyebrows at insubstantial concepts such as shamanism and the Holy Light,  preferring gods they can see, weigh, and spend.</p>
<p><img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /> This section concerns content exclusive to Cataclysm.</p>
<p>However playabe goblins can be both priests and shaman.</p>
<h3>Breeding</h3>
<p>According to the comment made by one of the <em>Warcraft RPG</em> developers (and Gaxim Rustfizzle),  goblins &#8220;breed like rabbits&#8221;, which accounts for them quickly  outnumbering and, eventually, destroying any other races in the areas  they settle around.</p>
<p>Such is the case with Tanaris, where goblins outnumber the native Sandfury trolls, as well as the Isle of Kezan, where they also pushed the native trolls out of the majority of the land. The only reason that the goblins don&#8217;t outmatch the Horde and Alliance in population is because goblins often blow themselves up.</p>
<h3>Cooking</h3>
<p>Several goblins are also renown for their skills as chefs. Cooking recipes such as Goblin Deviled Clams and Undermine Clam Chowder are a staple of the trade pioneered by the spindly green race.  Adventurers in Azeroth wishing to advance their skill in the culinary  arts to the Artisan level are directed to assist Dirge Quikcleave, the master chef of Gadgetzan, in his creation of the succulent new dish, Clamlette Surprise. Another renown goblin chef, Legassi, who is stranded in Hellfire Peninsula after a zeppelin crash, directs players in the creation of several new tantalizing dishes as well.</p>
<h3>Languages</h3>
<p>Goblins speak Goblin, Orcish, and Common. Goblins know myriad languages in order to trade with as many races as possible.</p>
<h2>Notable goblins</h2>
<ul>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Gazlowe</li>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Baron Revilgaz</li>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Marin Noggenfogger</li>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Mogul Razdunk</li>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Kryll</li>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Landro Longshot</li>
<li><img src="http://www.wowpedia.org/images/f/f5/IconSmall_Goblin_Male.gif" alt="Goblin male" width="18" height="18" /> Trade Prince Gallywix</li>
<li><img src="http://www.wowpedia.org/images/c/cf/IconSmall_Goblin_Female.gif" alt="Goblin female" width="18" height="18" /> Boss Mida</li>
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<h2>Appearance</h2>
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<div><img src="http://www.wowpedia.org/images/thumb/2/2d/WarCraft_Redknuckle018c%26019c_Large.jpg/180px-WarCraft_Redknuckle018c%26019c_Large.jpg" alt="" width="180" height="301" /></p>
<div>Goblin heads</div>
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<div><img src="http://www.wowpedia.org/images/thumb/4/44/Goblin_face.png/180px-Goblin_face.png" alt="" width="180" height="163" /></p>
<div>The male goblin&#8217;s face.</div>
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</div>
<p>Goblins are slight and wiry, averaging 3 feet in height and weighing  between 30 and 50 pounds. They have long, sharp noses, chins and ears,  and green skin. Their arms are long and slender and their fingers deft.  They tend to wear leather clothing, often cut into aprons to protect  against caustic fluids. Goggles usually cover their eyes, and various technological devices are strapped across their bodies. Goblins that have hair often have it as Mohawks, ponytails, or spiky. They are commonly heard speaking with a Brooklyn or New Jersey-style accent.</p>
<p>Currently in <em>World of Warcraft</em> most male and female goblins use a male dwarf animation skeleton with unique meshes (and a few unique animations). In <em>World of Warcraft: Cataclysm</em> they will receive entirely new models and animations.<sup><a title="Wowpedia:Citation" href="http://www.wowpedia.org/Wowpedia:Citation"><em><br />
</em></a></sup></p>
<h2>Relations</h2>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/1/17/Env-goblin-vendor01-large.jpg/275px-Env-goblin-vendor01-large.jpg" alt="" width="275" height="318" /></p>
<div>Northrend vendor</div>
</div>
</div>
<p>Goblins are a wily, cunning race of traders and tinkers whom adventurers typically encounter as parts of trading envoys or on  pirate raids. Goblin ships frequent the seas, ferrying or seeking  riches, slaves or exotic wares. Kalimdor&#8217;s main goblin port is the party  town of Ratchet, a harbor city located on the eastern shore of the  Barrens directly between Durotar and Theramore. Goblin trade outposts  are found everywhere, including all major cities and such inhospitable  realms as Northrend and Stranglethorn Vale. Their zeppelins run a  wealthy business ferrying passengers across kingdoms and continents. Goblins tolerate carrying armed passengers in their zeppelins, however, they don&#8217;t transport cannons or heavy artillery in their zeppelins because that could compromise their neutrality.</p>
<p>Goblins are neutral and take pains to make sure their nearby  customers play nice with each other. Goblin guards patrol Ratchet and a  few of the other goblin settlements, keeping tabs on the various Horde  and Alliance visitors. Despite these enforcers however, the goblins&#8217;  neutral settlements can still be dangerous places, as members of either  faction will often still attack each other in the belief that they can  evade the guards. With the exception of Ratchet, their settlements  generally have a consistent appearance and construction.</p>
<p>Traveling goblin merchants employ bodyguards to protect them and  their wares. Goblins are independent. Goblins hired themselves out to  the Horde in the Second War, but now they belong only to themselves and  whoever pays them. Constantly building and inventing requires massive  resources, both for creating the machines themselves and maintaining  those that actually work. Cannibalizing old machines only partially  sustains this fervent activity of creation, so goblins rely on trade  with as many races and cultures as possible. They are the quintessential  merchants, peddling all manner of exotic goods for the highest possible  prices.</p>
<p>Goblin mechanical and mercantile pursuits are not always (or even  often) performed within the bounds of polite society. Though not evil,  goblins are willing to embark on shady business ventures — slavery,  deforestation, poaching, smuggling and oil drilling, for example — to  accomplish their goals. They are opportunists to the core and revel in  bartering the better deal at every turn. Goblins try to get along with  all other races. Doing so is part of their business. Nevertheless,  everyone views goblins with justified suspicion. Night elves in  particular dislike the goblins because the little creatures have no  respect for nature or natural resources.</p>
<p>Goblins are a capitalistic bunch and most buy or sell anything to  make a profit. Goblin merchants love to haggle, have excellent wares  and are too smart to be cheated — or so they claim. Most big cities have  at least one stationary goblin merchant shop, managed by a goblin  family. The heads of the family run the shop while the younger goblins  travel the land to find, buy or steal the inventory. They sell to  anyone: Alliance, Horde, or Independent.  Some even deal with demons if the price is right. Some goblins drive  their carts from town to town, buying and selling as they go. These  carts look rickety and secondhand, but the appearance is likely a  diversion. A goblin’s cart is usually in perfect driving condition; the  goblin never knows when he may have to leave town quickly or outrun an  enraged customer. These merchants are often less than reputable and more  likely to have items that they cannot identify themselves. Goblin  merchant houses are not necessarily places to avoid, however. Often a  hero can discover hard-to-find items, even rare or magic items, within  the walls. As long as the hero is able to spot a bad deal, it should be  safe for him to enter.</p>
<p>The goblins are an unbending bunch, refusing any sort of barter  and demanding to be paid only in gold. There is a saying around Ratchet:  If a traveling goblin merchant were starving to death and someone  offered to trade food for the goblin’s merchandise, he’d starve before  he accepted anything but gold. A customer who enters a goblin shop  intending to barter finds himself laughed out into the street. The  goblins do not even allow their employees to receive discounts or work  for merchandise. Goblins deal only in gold. The merchants accept gold in  any form and have precise scales to aid their customers. Goblins accept  recently mined nuggets, panned dust or defaced Alliance gold coins that  would be refused in other areas. They are grumpier about accepting  silver, but do so.</p>
<h3>Horde and Alliance</h3>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/f/f6/Gibzz_Sparklighter.jpg/180px-Gibzz_Sparklighter.jpg" alt="" width="180" height="270" /></p>
<div>Gibzz Sparklighter</div>
</div>
</div>
<p>The goblins care little for the Alliance and Horde conflicts; what  concerns them, as usual, is the effect these events have on their cash  flow. The goblins do not, as a rule, like the Scourge, as the undead  threatened to wipe out the entire populations of the Alliance and Horde,  leaving the goblins with no customers. War is profitable for the  goblins; annihilation is not. Once they served as suicide mercenaries  for the Horde; now the goblins have made their place as the strongest  merchant race in the world. If one wants to purchase something, whether  it is supplies, equipment, weapons, magic items or even slaves, the  goblins either have it or know where to get it. All that matters in  their eyes is the price.</p>
<p>The goblins like a balance of power. Military conflicts make  money for the goblins as the combatants purchase supplies, and if the  two sides are evenly matched, conflicts could go on for generations.  This promises fat purse bags for the goblins for years to come. The  goblins helped out the Horde for years because of this, but now they  feel the Horde has come to match the Alliance in power, and they rest in  the neutral middle, satisfied to play mercenary and merchant to either  side.</p>
<p>The goblins understand the Alliance better than they understand  the neutral races, as they have a long history of dealings with the  Alliance. As merchants, they are frequently found in Theramore, and as  mercenaries, they may even be found among the Alliance armies. True  business entrepreneurs, goblins understand their customers very well and  almost always know what they want. Their favorite Alliance customers  are the high elves, who jump at the chance to buy magical items. Although many in the Alliance consider the goblin mercenaries to be war  profiteers, they are not above using them. If they have no tinkers,  or their tinkers have died in a previous battle, they sometimes have to  go to the goblins for repairs or supplies. And the goblins are always  ready to help a customer, for the right price. The goblins’ skills certainly don’t stop at trade. Although not as  talented at the invention of firearms as the Ironforge dwarves, the  goblins have refined their inventing talents to create a handful of very  useful tools that are, of course, for sale. Since the latest conflicts,  the goblins have modified their marketing tactics to focus on pushing  their deforestation operations to the night elves, of all races, to help  clear out the cursed Felwood Forest. They also sell their zeppelins to  the night elves, so that these customers can spot and put an end to  deforestation. They made a great deal of money selling items to help the  Alliance fight Illidan and his army of blood elves and naga, and  constantly remind the Alliance members who travel through Ratchet that  Illidan is still out there and supplies are always needed. Some  merchants are able to mask the tone of glee in their voices while saying  this, but most don’t bother.</p>
<p>The Horde and the goblins get along fairly well, as the orcs  remember the (well-paid) sacrifice of the goblins for their cause in  earlier wars. They still purchase zeppelins and other goblin services.  The goblins often enjoy the company of the orcs, and the war veterans  from both races will get together and drink if offered the opportunity. Old friends, the goblins fought with the Horde in the Second War, but  broke off when they realized that it’s more profitable to work both  sides. However, many goblins remember the fun of the Horde and are  willing to lower mercenary prices to Thrall and his people. Goblins  offer almost exclusive transport services for the Horde, whether in  their steamboats or zeppelins. You’re more likely to find a team of  goblin sappers, who take great pleasure in the chaos the Horde creates,  meshed into Horde forces than those of the Alliance. Perhaps with enough  persuasion, the goblins could be convinced to rejoin the Horde for the  first time since the Second War (although that could be just as harmful  as helpful, knowing the goblins).<sup id="cite_ref-HPG188.2C190_4-1"> </sup></p>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/2/22/Zeppelin.jpg/180px-Zeppelin.jpg" alt="" width="180" height="141" /></p>
<div>Goblin zeppelin</div>
</div>
</div>
<p>Perhaps the only remaining goblin scruple is that they will not  betray a customer. While they understand each side of the war very well,  if the Alliance is paying them for services, merchant or mercenaries,  they will not act as double agents for the Horde. This is as close to  honor as the goblins usually get.</p>
<p>Goblins don&#8217;t like gnomes much, as they are the two races that  are best at engineering. They often combat in engineering, like at the Mirage Raceway in Shimmering Flats. It is hard to say who is the best at engineering, the goblins or gnomes.</p>
<p>After the Cataclysm however, the goblins of Kezan are forced to join the Horde when they encounter the Alliance in the Lost Isles.</p>
<h3>Allegiance</h3>
<p>There appear to be some goblins still working with the Horde found in Ashenvale, Orgrimmar, Camp Mojache, and Thousand Needles; even then, goblins working for the Horde run the zeppelin system. Recently goblins have joined the Warsong Offensive, some even displaying the Horde symbol on their tabard and fighting on the front lines. Also, there are a handful that seem to be in the pay of the Alliance, such as the SI:7 agent Renzik &#8220;The Shiv&#8221;.</p>
<p>Other goblins are found in the employ of the Burning Blade, and the Black Dragonflight.</p>
<h2>Other goblin races</h2>
<ul>
<li><img src="http://www.wowpedia.org/images/0/0e/IconSmall_Hobgoblin.gif" alt="IconSmall Hobgoblin.gif" width="18" height="18" /> Hobgoblin</li>
<li><img src="http://www.wowpedia.org/images/6/6b/IconSmall_Gilgoblin.gif" alt="IconSmall Gilgoblin.gif" width="18" height="18" /> Gilgoblin</li>
<li> In <em>Manual of Monsters</em> Appendix Three, two other kind of goblins are mentioned: Coal Goblin and Spider-Eye Goblin, however the validity of this source is disputed.</li>
</ul>
<h2>Inspirations</h2>
<p>It is a widely supported, yet unproven theory that the main  inspirations for the goblins were the Gremlins of their destructive  nature and looks, as well as the Ferengi of Star Trek, for their industrialized society where one&#8217;s worth is  equal to the belongings he can gather and hold, though this trait seemed  to only develop after the Second War.</p>
<h1 id="firstHeading">Goblin playable race</h1>
<p>Originally the slaves of jungle trolls on the Isle of Kezan, the <strong>goblin</strong> race was forced to mine kaja&#8217;mite ore out of the volcanic bowels of Mount Kajaro.</p>
<p>The trolls used this potent mineral for their voodoo rituals, but  it had an unexpected effect on the slaves who were in constant contact  with it: kaja&#8217;mite generated a startling new cunning and intelligence in  the goblins. Crafting their own powerful artifacts of engineering and  alchemy in secret, the goblins soon overthrew their oppressors and  claimed Kezan for their homeland. The mines that had been their prison,  their slave camp, and the base of their rebellion now became the city of  Undermine.  Weaving through the heart of the island in a dizzying network of  tunnels, vaults, and lava tubes, Undermine epitomizes the goblins&#8217;  complex, unpredictable mindset.</p>
<p>The goblins&#8217; natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great  fortunes were amassed, and the Isle of Kezan became a hub for fleets of  goblin trading ships. One of the trade princes agreed to lend his  faction&#8217;s services to the Horde in the Second War.  Following the Horde&#8217;s defeat, the goblins learned from their  colleague&#8217;s failed example, and soon they realized that their profits  could double if they weren&#8217;t stuck in such a restrictive relationship.  By the end of the Third War,  goblins were providing weaponry, vehicles, and devious services to both  the Horde and the Alliance. This wouldn&#8217;t last forever&#8230;</p>
<p>Recently, the goblins of Kezan have found a new enemy in the  Alliance – unexpected and unprofitable encounters with this faction have  driven certain trade princes from their comfortable neutrality.  Reforging old pacts with their one-time allies, the goblins have been  welcomed into the Horde with open arms.</p>
<h2>Induction to the Horde</h2>
<p>The <em>Cataclysm</em> expansion introduces the goblin race to the Horde. Goblin players will be able to choose between playing a death knight, hunter, mage, priest, rogue, shaman, warlock or warrior.</p>
<h2>Your Character</h2>
<p>When starting a Goblin character, the first six levels are played on the island of Kezan, where you go through the last days of the island before the Second Sundering. After escaping, the ship you are traveling on will sink, leaving you floating on a plank from the shipwreck to the Lost Isles.  Near-death, a goblin sits next to you, not knowing you are the goblin  that saved the goblins from death. Another goblin uses goblin jumper  cables and ressurects you.</p>
<h2>Racial Abilities</h2>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/d/d2/Hobgoblin-lostisles.jpg/240px-Hobgoblin-lostisles.jpg" alt="" width="240" height="357" /></p>
<div>
<div><a title="Enlarge" href="http://www.wowpedia.org/File:Hobgoblin-lostisles.jpg"><img src="http://www.wowpedia.org/skins/common/images/magnify-clip.png" alt="" width="15" height="11" /></a></div>
<p>Hobgoblin servant and his master.</p>
</div>
</div>
</div>
<table>
<tbody>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/0/00/Ability_racial_rocketjump.png/32px-Ability_racial_rocketjump.png" alt="Ability racial rocketjump.png" width="32" height="32" />Rocket Jump (2 min cooldown, shared with Rocket Barrage)</th>
</tr>
<tr>
<td>Activates your rocket belt to jump forward.</td>
<td></td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/4/48/Ability_racial_rocketbarrage.png/32px-Ability_racial_rocketbarrage.png" alt="Ability racial rocketbarrage.png" width="32" height="32" />Rocket Barrage (2 min cooldown, shared with Rocket Jump)</th>
</tr>
<tr>
<td>Launches your belt rockets at an enemy, dealing X-Y fire damage  (24-30 at level 1; 1654-2020 at level 80). This ability is off the  global cooldown.</td>
<td></td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/8/8d/Ability_racial_timeismoney.png/32px-Ability_racial_timeismoney.png" alt="Ability racial timeismoney.png" width="32" height="32" />Time is Money <em>(passive)</em></th>
</tr>
<tr>
<td>Cash in on a 1% increase to attack and casting speed.</td>
<td></td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/1/1f/Ability_racial_bestdealsanywhere.png/32px-Ability_racial_bestdealsanywhere.png" alt="Ability racial bestdealsanywhere.png" width="32" height="32" />Best Deals Anywhere <em>(passive)</em></th>
</tr>
<tr>
<td>Always receive the best discount regardless of faction standing.</td>
<td></td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/e/e4/Ability_racial_packhobgoblin.png/32px-Ability_racial_packhobgoblin.png" alt="Ability racial packhobgoblin.png" width="32" height="32" />Pack Hobgoblin (30 min cooldown)</th>
</tr>
<tr>
<td>Calls in your personal servant, allowing you bank access for 1 min.</td>
<td></td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/d/df/Ability_racial_betterlivingthroughchemistry.png/32px-Ability_racial_betterlivingthroughchemistry.png" alt="Ability racial betterlivingthroughchemistry.png" width="32" height="32" />Better Living through Chemistry <em>(passive)</em></th>
</tr>
<tr>
<td>Alchemy skill increased by 15.</td>
</tr>
</tbody>
</table>
<h2>Jokes</h2>
<p>The following can be triggered with the /silly command.</p>
<h3>Male Goblins</h3>
<ul>
<li>&#8220;Oooooh, I got it. What if we were to ORGANIZE crime.&#8221;</li>
<li>&#8220;She told me to tie her up and do whatever I wanted to her. So I took her stereo.&#8221;</li>
<li>&#8220;When in doubt, blow it up.&#8221;</li>
<li>&#8220;I dabbled in gold farming, but I couldn&#8217;t get the coins to sprout.&#8221;</li>
<li>&#8220;Skip to step three: Profit!&#8221;</li>
<li>&#8220;One word: Plastics.&#8221;</li>
</ul>
<h3>Female Goblins</h3>
<ul>
<li>&#8220;Out of the way you nub Goblin.&#8221;</li>
<li>&#8220;Yes, I&#8217;m a gold digger. And copper, and silver.&#8221;</li>
<li>&#8220;I&#8217;m a free spirit, I don&#8217;t like to be tied down. Oh, you mean that literally. I&#8217;m totally into that.&#8221;</li>
<li>&#8220;Skip to step three: Profit!&#8221;</li>
<li>&#8220;You have to keep up. Everything these days is now, now, now; me, me, me; murder, murder, murder.&#8221;</li>
<li>&#8220;If at first you don&#8217;t succeed, blow it up again.&#8221;</li>
<li>&#8220;With the right bribes ANYTHING is street legal.&#8221;</li>
<li>&#8220;I don&#8217;t make jokes, I make money.&#8221;</li>
</ul>
<h2>Gallery</h2>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/2/28/Goblin_playable_concept.jpg/120px-Goblin_playable_concept.jpg" alt="" width="120" height="49" /></div>
</div>
<div>
<p>Concept art</p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/d/d3/Cataclysmpreviewpanel_020.jpg/120px-Cataclysmpreviewpanel_020.jpg" alt="" width="120" height="99" /></div>
</div>
<div>
<p>A concept for the goblin racial mount</p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/d/d7/Chopper_cataclysm.JPG/110px-Chopper_cataclysm.JPG" alt="" width="110" height="120" /></div>
</div>
<div>
<p>Similar type of hot rod at Cataclysm quest in <a title="Kezan" href="http://www.wowpedia.org/Kezan">Kezan</a>.</p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/0/0a/CataclysmGoblin2.jpg/120px-CataclysmGoblin2.jpg" alt="" width="120" height="91" /></div>
</div>
<div>
<p>Horde Goblins</p>
</div>
</div>
</td>
</tr>
<tr>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/2/22/Fashion-Chic-Goblin.jpg/120px-Fashion-Chic-Goblin.jpg" alt="" width="120" height="92" /></div>
</div>
<div>
<p>Superstylin&#8217; Goblin!</p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/d/d6/Goblin_Death_Knights.jpg/120px-Goblin_Death_Knights.jpg" alt="" width="120" height="93" /></div>
</div>
<div>
<p>Male and Female Goblin Death Knights</p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/e/e8/Goblin_Mage.jpg/120px-Goblin_Mage.jpg" alt="" width="120" height="91" /></div>
</div>
<div>
<p>Concept art</p>
</div>
</div>
</td>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/8/86/Goblin_physique.jpg/120px-Goblin_physique.jpg" alt="" width="120" height="120" /></div>
</div>
<div>
<p>Concept art</p>
</div>
</div>
</td>
</tr>
<tr>
<td>
<div>
<div>
<div><img src="http://www.wowpedia.org/images/thumb/7/7a/Goblin_creation_screen.jpg/120px-Goblin_creation_screen.jpg" alt="" width="120" height="71" /></div>
</div>
<div>
<p>Goblin creation screen.</p>
</div>
</div>
</td>
</tr>
</tbody>
</table>
<h2>Videos</h2>
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<p><span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
</span></p>
]]></content:encoded>
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		<title>Worgen History and Racial Abilities</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/11/worgen/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/11/worgen/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 23:08:16 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>
		<category><![CDATA[WoW Races]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=21</guid>
		<description><![CDATA[Worgen are not native to Azeroth, and have only recently appeared in remote areas, where they menace travelers and small settlements. Some believe they are arrivals from another world in the Twisting Nether, while others think they might have been created through magical experimentation, or brought here as servants of some evil entity. Whatever the [...]]]></description>
			<content:encoded><![CDATA[<p>Worgen are not native to Azeroth, and have only recently appeared in  remote areas, where they menace travelers and small settlements. Some  believe they are arrivals from another world in the Twisting Nether,  while others think they might have been created through magical  experimentation, or brought here as servants of some evil entity.  Whatever the case, they are most unwelcome.</p>
<p>These creatures are  thoroughly evil, delighting in torturing and devouring intelligent  creatures. They enjoy hearing the screams of their victims as they tear  them apart piece by piece. Worgen never show mercy or remorse. They may  seem savage, but they are fairly intelligent and possess a cruel bestial  cunning that can come as a surprise to the unprepared.</p>
<p>Worgen society  is patriarchal, with the eldest male leading the pack. Worgen never  challenge leadership; the patriarch leads until he is physically  incapable of doing so any longer, at which point his younger kin devour  him. The worgen see this not as cruelty, but a great honor — they  consume the bodies of their fallen as well as their victims. They  believe the flesh and blood of their own kind improves their strength  and cunning.</p>
<p>Worgen look like humanoid wolves. They dwell in simple huts  and usually wear cured leather scraps as rudimentary armor. Worgen do  not use weapons, preferring to tear foes apart with their claws. They  stand 6 feet tall, except when loping along on all fours, and weigh  around 250 pounds. They speak their own language, made up of a variety  of growls, barks, and howls.</p>
<p>These sources, however, have been proven incorrect. The worgen in fact derive from an ancient druidic sect known as the Druids of the Scythe who worshiped the wolf Ancient Goldrinn.  The chosen shapeshift form of these druids was the worgen form, but  these druids lost themselves to the form&#8217;s savage nature and descended  into feral behaviour.</p>
<p>Most worgen keep their wolf-like forms at all times, but experiments by the mage Arugal have resulted in human/worgen &#8220;hybrids&#8221; who only appear as worgen under  the light of the moon. They carry with them a dark, corrupting malaise  that grows wherever they infest, making the surrounding area dark and  gloomy.</p>
<p>Worgen are among the few humanoids that can be skinned.</p>
<p>With the news of <em>World of Warcraft: Cataclysm</em>, the Greymane Worgen, who have developed a partial cure to the curse which allows them to retain their sanity even while transformed, have been announced as the sixth Alliance race.</p>
<h2>Description</h2>
<div>
<div>
<p><img src="http://www.wowpedia.org/images/thumb/6/6c/Worgen_Samwise.jpg/180px-Worgen_Samwise.jpg" alt="Worgen Samwise.jpg" width="180" height="180" /></p>
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<p>Resembling a cross between human and dire wolf,  the hunched over creature is roughly humanoid. Its body is covered in  coarse, grayish-black fur with twitching claws and snarling teeth. The  creature&#8217;s eyes are mottled yellow in colour, unblinking and devoid of  any discernible emotion other than hunger.</p>
<p>Cursed beings from another dimension, worgen only appear in  Azeroth as the result of magical mishaps. True aberrations, they are  accidentally drawn through temporary rift tunnels and deposited in this  world with no apparent way of returning. Nothing is known about the  worgen&#8217;s home realm, or even precisely how to spawn the rift tunnels  through which they come. Worgen are usually encountered in small packs  near sites of recent intense magical activity.</p>
<p>Fiercely territorial creatures, they rarely stray from the  general vicinity of the place in which they first appeared. Fearless  beasts, they brazenly prowl near both villages and monster lairs.  Although worgen display an apparent fondness for nighttime and its  darkness, they can perform equally well in the daytime.</p>
<p>Pure killing beasts, worgen tend to attack any creatures that  they encounter, regardless of whether animal, humanoid, Scourge or  something even more fearsome. Strangely, however, worgen refuse to feed  on the remains of their victims, preferring to shred and tear the  corpses and then to return immediately to prowling. Rumors suggest that  worgen somehow receive sustenance continually from their native  dimension&#8230; as well as guidance from a distant force.</p>
<p>Worgen are usually encountered in small packs near sites of recent intense magical activity. A pack may contain four to twelve individuals. A worgen tribe may contain between twenty and two hundred individuals.</p>
<p>Actually cursed druids from Azeroth&#8217;s ancient past, the worgen  were released from their prison in the Blackwald by several tamperers  over the recent years. Unfortunately the methods of removing them from  their prison do not appear to be reversible, leaving the insane druids  unfettered and unrestrained.<sup> </sup>For a long time, the worgens&#8217; origins remained a mystery, and their home was thought to be another dimension, or another world.</p>
<p>The worgen are not from another dimension, as they originate on Azeroth, but they discrepancy may be interpreted as referring to the Emerald Dream.</p>
<p>The reason for the worgen refusing to devour most of their victims<em> may</em> be some lingering vestige of sanity in the worgen&#8217;s minds.</p>
<h2>Combat</h2>
<p>Worgen prefer to hide in shadows before leaping great distances upon  their foes. They attack with feral tenacity, slashing with their deadly  claws and biting with sharp, infectious fangs. Worgen are nearly  fearless and typically fight to the death, relying on their regeneration  to save them.</p>
<p>Worgen love nothing more than to pounce on an opponent and tear  him to ribbons. If a foe is helpless, the worgen delivers a coup de  grace before moving on to another target, unless the fight is well in  hand. Then it turns to torture (or &#8220;playtime&#8221;) — and the unfortunate  victim is almost certain to wish he had died.</p>
<p>The saliva of a worgen carries a dangerous infection that can prove deadly against those who are bitten.</p>
<h2>History</h2>
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<div>
<p><img src="http://www.wowpedia.org/images/thumb/6/62/Cataclysm-Worgenartwork1.jpg/180px-Cataclysm-Worgenartwork1.jpg" alt="" width="180" height="209" /></p>
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<div>Concept art of a new Gilnean worgen.</div>
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<p>Ur, a mage of Dalaran,  did research on worgen but never summoned them. He found out that the  worgen seemed to hail from a dark and treacherous world, from which  there was no corner which was truly safe. Velinde saw the worgen battle an unflinching enemy in a vicious war; the Lords of the Emerald Flame.</p>
<p>Frustrated by the destruction of Dalaran by the Scourge and against the advice of his peers, Archmage Arugal elected to summon an army of the extra-dimensional entities by using Ur&#8217;s research. The summoned worgen fought against the undead armies, but quickly turned on the wizards themselves. Driven mad with  guilt, Arugal adopted the worgen as his children and retreated to the  newly dubbed Shadowfang Keep, where he then cursed the village people of Pyrewood to turn into worgen whenever the sun went down.</p>
<p>At approximately  the same time, the night elf Sentinel Velinde Starsong was given the task of clearing Felwood of demons. She prayed to Elune and was granted a magical scythe which could summon worgen. Using the Scythe of Elune,  she summoned a very large number of the creatures to fight at her side  against the demons. Later Velinde began to notice that some of her force  were unaccounted for. It was as though the Scythe of Elune no longer  required her presence to perform the summoning process. Perplexed by  this development, she ordered the remaining worgen to remain at the Shrine of Mel&#8217;Thandris in Ashenvale and began to search for Archmage Arugal, whom she had heard also summoned worgen. From that point on her fate became a mystery, but it was rumored that she was killed in Duskwood and lost the Scythe of Elune. Black Riders from Deadwind Pass came to Duskwood looking for the Scythe and murdered a family of farmers in the search to find it.</p>
<p>It is also known that the dark mage Morganth was searching for the Scythe of Elune, and stole Ur&#8217;s Treatise on Shadow Magic as well.</p>
<p><img src="http://www.wowpedia.org/images/0/08/Wrath-Logo-Small.PNG" alt="WotLK" width="36" height="19" /> This section concerns content exclusive to Wrath of the Lich King.</p>
<p>In <em>World of Warcraft: Wrath of the Lich King</em>, Arthas has discovered Arugal&#8217;s activities and has brought him back from the dead to work for him. This also means that there are a lot of worgen allied with the Scourge in Northrend and in particular, the Grizzly Hills.</p>
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<p><img src="http://www.wowpedia.org/images/thumb/7/7f/Worgen_Warrior_furiouslooks.jpg/180px-Worgen_Warrior_furiouslooks.jpg" alt="" width="180" height="241" /></p>
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<p>Worgen player character</p>
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<p><img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /> This section concerns content exclusive to Cataclysm.</p>
<p>In <em>World of Warcraft: Cataclysm</em>, it is revealed that the worgen curse has spread into secluded kingdom of Gilneas, transforming its inhabitants into the worgen. More recent evidence suggests that their true origin has a connection to the night elves and a secretive druidic order from Kalimdor&#8217;s distant past. At the starting point of the worgen starting experience, many Gilneans believe that a treatment for the worgen curse may exist, although  others have nearly given up, fearful that if the barricades should fall,  their humanity will be lost forever.</p>
<p>The curse originated from the druidic order who followed Goldrinn, known as Druids of the Scythe.  They shapeshifted into the feral worgen and eventually lost their minds  to its violent nature. The other Druids agreed that they must be locked  away, and thus put them into eternal slumber deep beneath a tree&#8230; until the days Arugal utilized Ur&#8217;s research, and Velinde Starsong used the Scythe of Elune. It was the night elves, after all, who created the curse in the first place. Obliged to help their newfound allies, they re-introduce them to the Alliance.</p>
<h2>Worgen groups</h2>
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<p><img src="http://www.wowpedia.org/images/thumb/4/42/Worgen_Artwork.jpg/180px-Worgen_Artwork.jpg" alt="Worgen Artwork.jpg" width="180" height="140" /></p>
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<dl>
<dt>Alliance </dt>
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<ul>
<li> Greymane &#8211; Playable race found in various areas of the world, homeland in Gilneas <img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /></li>
<li> Bloodfang &#8211; Found in Gilneas and Silverpine Forest, supporters of the Gilneas Liberation Front <img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /></li>
</ul>
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<dt>Scourge </dt>
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<ul>
<li> Wolfcult/Bloodmoon &#8211; Found in the Grizzly Hills <img src="http://www.wowpedia.org/images/0/08/Wrath-Logo-Small.PNG" alt="WotLK" width="36" height="19" /></li>
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<dt>Independent/Hostile </dt>
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<ul>
<li> Brashwater Crew &#8211; A group of worgen pirates <img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /></li>
<li> Lycanthoth &#8211; Found in Mount Hyjal <img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /></li>
<li> Nightbane &#8211; Found in Duskwood</li>
<li> Moonrage &#8211; Found in Silverpine Forest</li>
<li> Shadowfang &#8211; Found in Shadowfang Keep</li>
<li> Terrowulf &#8211; Found in Ashenvale Forest</li>
</ul>
<p>﻿</p>
<p>The <strong>worgen</strong> are a race of feral wolf-beasts whose very name inspires fear.</p>
<p>Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggested that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor&#8217;s distant past. This proved to be correct as the curse originated from a druidic sect who followed Goldrinn,  known as Druids of the Scythe. They shapeshifted into the feral worgen  and eventually lost their minds to its violent nature. The other Druids  agreed that they must be locked away, and thus put them into eternal  slumber deep beneath a tree&#8230; until the day Arugal and Velinde Starsong tampered with the Scythe of Elune.  It was the night elves, after all, who created the curse in the first  place. Obliged to help their newfound allies, they re-introduce them to  the Alliance.</p>
<p>The worgen&#8217;s first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal&#8217;s weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.</p>
<p>Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.</p>
<p>The citizens of Gilneas found themselves trapped, with no hope of  escape. They retreated deeper within the isolated domain, and there  they survived, fearful of the savage presence that lurked just outside  the barricades.</p>
<p>Tensions among the displaced citizens escalated over time,  resulting in a civil war that now threatens to destabilize the embattled  nation even more.</p>
<p>There are those among the Gilneans, however, who cling to hope.  Many believe that a cure for the worgen curse may exist, although others  have nearly given up, fearful that if the barricades should fall, their  humanity will be lost forever.</p>
<h2>Induction to the Alliance</h2>
<div><img src="http://www.wowpedia.org/images/thumb/d/d8/Cataclysm_Worgen.png/250px-Cataclysm_Worgen.png" alt="So who wants to make a Big Bad Wolf joke now?" width="250" height="279" /></div>
<p>Worgen are the new playable Alliance race introduced in <em>World of Warcraft: Cataclysm</em> and will be able to choose a class from death knight, druid, warrior, hunter, mage, priest, rogue, or warlock. Outside of combat, worgen can appear in either their human form or their  worgen form. They immediately turn into their worgen form when entering  combat or activating their Darkflight racial ability.</p>
<p>Recently the Greymane Wall was shattered by the Cataclysm. Setting their sights on the now-vulnerable country of Gilneas, the vile Forsaken have started an invasion of the kingdom. In their hour of greatest need, the worgen of Gilneas called out for their old allies&#8217; aid. The Gilneans are now back in the Alliance, and with their new allies by their side they aren&#8217;t giving up their home without a fight.</p>
<h2>Your character</h2>
<p>When starting a worgen character, the first 5-6 levels are played as a  human fighting in the Gilneas civil war at the beginning of the worgen  invasion of Gilneas City.  After finishing the questline in Gilneas  City, during which the player becomes a worgen, the player is moved to Duskhaven, prior to the Forsaken invasion of Gilneas.</p>
<p>When creating a worgen character, a human stands in the background displaying the worgen&#8217;s human form.</p>
<h2>Lore reasons for classes</h2>
<h3>Druid</h3>
<p>As stated above the worgen curse was created by night elf druids, and  that the night elves feel somewhat responsible and are helping the  worgen fight for their city. During this time the night elves have  taught the worgen the terms of magic that led to their creation,  druidism.</p>
<h3>Mage, warlock, priest, rogue, warrior and hunter</h3>
<p>The worgen have retained the skills they had as human citizens and choose to continue using them after their transformation.</p>
<h3>Death knights</h3>
<p>Worgen death knights are former slaves of Arugal. These former Gilnean citizens of Pyrewood Village managed to escape the wizard&#8217;s control only to fall prey to the Lich King. During the Death Knight starting quests, you learn how Worgen death knights came to be.</p>
<dl>
<dd><strong>Lord Harford says:</strong> Come to finish the job, have you? </dd>
<dd><strong>Lord Harford says:</strong> You&#8217;ll look me in the eyes when&#8230; </dd>
<dd><strong>Lord Harford says:</strong> &lt;Name&gt;? </dd>
<dd><strong>Lord Harford says:</strong> &lt;Name&gt;, I&#8217;d recognize that face anywhere&#8230; What&#8230; What have they done to you, &lt;name&gt;? </dd>
<dd><strong>Lord Harford says says:</strong> You don&#8217;t remember me? We were both servants of Arugal back in Silverpine Forest. We put up with his merciless torture for ages. It was you who saved me on that fateful night when we escaped Shadowfang Keep. </dd>
<dd><strong>Lord Harford says:</strong> Without you I would have died. YOU! The most noble worgen I ever knew. </dd>
<dd><strong>Lord Harford says:</strong> What have they done to you, &lt;name&gt;? How could this have happened? </dd>
<dd><strong>Lord Harford says:</strong> Remember the worgen you once were, &lt;brother/sister&gt;! You were our savior! Fight this! </dd>
<dd><strong>Lord Harford says:</strong> Listen to me &lt;name&gt;. You must fight against the Lich King&#8217;s control. He is a monster that wants to see this world &#8211; our world &#8211; in ruin. </dd>
<dd><strong>Lord Harford says:</strong> Don&#8217;t let him use you to accomplish his goals. You were once a hero and you can be again. </dd>
<dd><strong>Lord Harford says:</strong> Fight, damn you! Fight his control! </dd>
<dd><strong>Knight Commander Plaguefist yells:</strong> What&#8217;s going on in there? What&#8217;s taking so long, &lt;name&gt;? </dd>
<dd><strong>Lord Harford says:</strong> There&#8230;  There&#8217;s no more time for me. I&#8217;m done for. Finish me off, &lt;name&gt;.  Do it or they&#8217;ll kill us both. &lt;Name&gt;&#8230; Remember Gilneas, our beloved home. This world is worth saving. </dd>
<dd><strong>Lord Harford says:</strong> Do it, &lt;name&gt;! Put me out of my misery! </dd>
</dl>
<table>
<tbody>
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<th><img src="http://www.wowpedia.org/images/thumb/4/4d/Ability_racial_darkflight.png/32px-Ability_racial_darkflight.png" alt="Ability racial darkflight.png" width="32" height="32" /> Darkflight (3 min cooldown)</th>
</tr>
<tr>
<td>Activates your true form, increasing movement speed by 70% for 10 sec.</td>
<td></td>
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<th><img src="http://www.wowpedia.org/images/thumb/5/5d/Ability_racial_viciousness.png/32px-Ability_racial_viciousness.png" alt="Ability racial viciousness.png" width="32" height="32" /> Viciousness <em>(passive)</em></th>
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<tr>
<td>Increases critical strike chance by 1%.</td>
<td></td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/3/33/Ability_racial_aberration.png/32px-Ability_racial_aberration.png" alt="Ability racial aberration.png" width="32" height="32" /> Aberration <em>(passive)</em></th>
</tr>
<tr>
<td>Increases your resistance to harmful Nature and Shadow effects by 1.</td>
<td></td>
</tr>
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<th><img src="http://www.wowpedia.org/images/thumb/4/47/Ability_racial_flayer.png/32px-Ability_racial_flayer.png" alt="Ability racial flayer.png" width="32" height="32" /> Flayer <em>(passive)</em></th>
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<tr>
<td>Skinning skill increased by 15 and allows you to skin 0.5 seconds faster.</td>
</tr>
<tr>
<th><img src="http://www.wowpedia.org/images/thumb/8/8d/Ability_racial_twoforms.png/32px-Ability_racial_twoforms.png" alt="Ability racial twoforms.png" width="32" height="32" /> Two Forms (1.5 sec cooldown)</th>
</tr>
<tr>
<td>Transforms you between human and worgen forms. You will revert to worgen form in combat.</td>
<td></td>
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<tr>
<th><img src="http://www.wowpedia.org/images/thumb/6/66/Ability_mount_blackdirewolf.png/32px-Ability_mount_blackdirewolf.png" alt="Ability mount blackdirewolf.png" width="32" height="32" /> Running Wild (1.5 sec cooldown)</th>
</tr>
<tr>
<td>Drop to all fours to run as fast as a wild animal.</td>
<td></td>
</tr>
</tbody>
</table>
<h2>Mounts</h2>
<p>Worgen will not have a racial mount, but will instead have Running Wild, in which they take to all fours and travel at mount speed.  This is a different mechanic than the removed tauren Plainsrunning ability.</p>
<p><span style="font-size: xx-small;"><br />
Available under attribution-share alike 3.0 unported. attr: wow pedia<br />
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		<title>Deathwing Biography</title>
		<link>http://www.guidewiki.com/wow-cataclysm/2010/11/deathwing-biography/</link>
		<comments>http://www.guidewiki.com/wow-cataclysm/2010/11/deathwing-biography/#comments</comments>
		<pubDate>Sat, 06 Nov 2010 18:21:46 +0000</pubDate>
		<dc:creator>wowscout</dc:creator>
				<category><![CDATA[WoW Cataclysm]]></category>

		<guid isPermaLink="false">http://www.guidewiki.com/?p=12</guid>
		<description><![CDATA[Early history Neltharion originally was the mighty black wyrm chosen by Khaz&#8217;goroth and given dominion over the earth and the deep places of the world. He was empowered by the titans as one of the five Dragon Aspects. In peaceful times, Neltharion&#8217;s wisdom and power were renowned, and he was known as Neltharion the Earth-Warder, [...]]]></description>
			<content:encoded><![CDATA[<h3>Early history</h3>
<p>Neltharion originally was the mighty black wyrm chosen by Khaz&#8217;goroth and given dominion over the earth and the deep places of the world. He was empowered by the titans as one of the five Dragon Aspects.  In peaceful times, Neltharion&#8217;s wisdom and power were renowned, and he  was known as Neltharion the Earth-Warder, a great protector of the land.  Malygos the Spell-Weaver, the Aspect of magic, was his closest friend.</p>
<p>Then came the madness that destroyed Neltharion&#8217;s mind, which  changed him and his kind forever. The ultimate cause of his fall into  madness was the item of great power known as the Dragon Soul, later  known as the Demon Soul. The inner-voices of the Old Gods convinced him that he could have power beyond his imagination if he served them. The voices made him paranoid of even his black dragonflight.  Neltharion began to want a world where only he and his dragonflight and  some servants that yield to him could exist — a world where all the  other dragonflights no longer existed and where Ysera and Alexstrasza would be his petty slaves for mating.</p>
<p>The Old Gods convinced Neltharion to create the Dragon Soul. With the help of goblins,  Neltharion created a simple golden disc made of his blood and forged in  the goblin&#8217;s cauldrons and anvils deep beneath the earth. Empowered by  Neltharion&#8217;s magic, the simple golden disc was shielded magically so  that the other Dragon Aspects couldn&#8217;t see within the disc. There was an evil within the disc, some  taint of the Old Gods, though what exactly it is not known.</p>
<h3>War of the Ancients</h3>
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<p><img src="http://www.wowpedia.org/images/thumb/8/8b/Deathwing.jpg/180px-Deathwing.jpg" alt="Deathwing.jpg" width="180" height="188" /></p>
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<div>When the Burning Legion entered Azeroth during the War of the Ancients,  Neltharion saw the opportunity to complete his Dragon Soul. Guided by  the voices of the Old Gods, he first captured demons of the Burning  Legion, and added their powers to the Dragon Soul. Neltharion then  convinced Malygos to help him with the other Dragon Aspects. All of them agreed to give a  portion of their powers to the Dragon Soul, including all dragons of  their dragonflights. Neltharion proposed that the Dragon Soul disc could  be a weapon of great power to destroy the demons of the Burning Legion.  Unkown to the rest, Neltharion was the only one who did not give of his  powers to the Dragon Soul.</div>
</div>
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<p>Neltharion, the Dragon Aspects and their dragonflights flew toward Zin-Azshari where the night elves held the demons at bay.  The dragons awaited Neltharion&#8217;s first attack.  He grabbed the Dragon Soul and by channeling his destructive power  through it destroyed thousands of demons with one swing of radiant  magic. The Dragon Aspects watched in horror as Neltharion also killed  hundreds of night elves and other allies along with the demons.</p>
<p>Neltharion revealed the depths of his betrayal at last. Now with  the disc at his command he wanted all races and the demons to see his  power and to bow to him. The Dragon Aspects attacked Neltharion in an  attempt to take the Dragon Soul from him and to reason with him in hopes  of determining the cause of his perfidy. Malygos&#8217; blue dragonflight  surrounded Neltharion, but with a swing of the Dragon Soul, most of the  blue dragons perished. The next swing of the Dragon Soul paralyzed all  dragonflights and the Dragon Aspects in mid-air, rendering them unable  to move or speak. Neltharion then struck out at the Dragon Aspects and  their dragonflights, destroying many and scattering them far across the  land.</p>
<p>Neltharion&#8217;s betrayal struck a great blow to the Aspects, and  their fear of being destroyed like the blue dragonflight kept them in  seclusion. In desperation, the Aspects shielded themselves and hid to  become undetected even by each other.</p>
<h3>Rise of the Destroyer</h3>
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<p><img src="http://www.wowpedia.org/images/thumb/7/74/DeathwingLegends.jpg/180px-DeathwingLegends.jpg" alt="" width="180" height="153" /></p>
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<p>Deathwing in <em>Warcraft Legends</em></p>
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</div>
<p>The growing corruption in Neltharion&#8217;s heart warped his body, as the  angelic dragon began taking a more demonic appearance, similar to how Sargeras changed to a more demonic form after his corruption. Neltharion&#8217;s body  cracked open, revealing his molten heart, and magma and fire flowed off  his chest. His eyes became aflame in red, demonstrating the magnitude of  his power and the depths of his evil. Thus was Deathwing the Destroyer  born, and the Dragon Soul was renamed: the Demon Soul.</p>
<p>Deathwing returned to his lair beneath a mountain. His proximity  to the Demon Soul was ripping his body apart, so the goblins forged an  armor of adamantium to serve as a vessel to contain Deathwing&#8217;s raging  powers and keep them in check. Only the adamantium plates kept the power from destroying his body.</p>
<p>The Old Gods had manipulated Deathwing into creating the Demon  Soul, but their true intention was that the demons would inform their  lord Sargeras of the great power of the weapon used against them. Sargeras would no  doubt want the Demon Soul to power the gateway that would let him enter  Azeroth. By using the Demon Soul to amplify the gateway, the three Old  Gods hoped to escape their prison beneath the planet.</p>
<p>However, Malfurion Stormrage used the Emerald Dream to find Deathwing&#8217;s lair and stole the Demon Soul from the black dragon, who tried to pursue the thief in vain. Illidan and Varo&#8217;then captured Malfurion and took the Demon Soul back to Zin-Azshari, to Mannoroth the Destructor, the general of the Legion&#8217;s armies. It was used to power up the portal that would allow Sargeras to enter Azeroth.</p>
<p>Deathwing tried one last time to recover the disk, when it was  being used by both Sargeras and the Old Gods, and actually succeeded in  reaching it. Deathwing was almost destroyed in the attempt, but after he  got the Demon Soul, an enormous surge of power made him lose his grip  on the disk, and sent him spiralling far away from the portal.</p>
<p>After the Burning Legion was defeated, the Dragon Aspects sealed  the Demon Soul with their energies, so that Deathwing should never be  able to manipulate the Demon Soul. The artifact was hidden in an  undisclosed location by Malfurion at the request of the Dragon Aspects.  No longer in possession of the artifact and now unable to use it,  Deathwing vowed to destroy most life and to wreak havoc on the planet.  With his powers over earth, Neltharion caused volcanoes to rise along  with the destruction already caused by the Well of Eternity&#8217;s implosion, sinking most of Kalimdor below the ocean.</p>
<p>When he succumbed, Neltharion ceased to exist, taking up a new  name and a bitter purpose. He became Deathwing and his subjects were  placed beneath the iron rule of a tyrant. Upon his irrevocable shift to  evil, he turned against his destiny, and his mind unwound, causing  suffering wherever he could. He himself chose Deathwing as his title, to better show his contempt and intentions for the lesser creatures around him.</p>
<p>Certain legends surrounding Deathwing claim that as the  Earth-Warder, Deathwing shaped the land so the races would not go to war  over land and resources. When he went mad, Deathwing lowered the  mountains and allowed the races to intermingle. He ruined fertile land  and destroyed other terrain so that the races would be forced to fight  for food. Deathwing&#8217;s efforts gave birth to an occupation that has  remained with all races since then: war.</p>
<h3>Second War</h3>
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<p>Deathwing in Warcraft II.</p>
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<p><img src="http://www.wowpedia.org/images/thumb/8/81/Deathwingartwar2.JPG/180px-Deathwingartwar2.JPG" alt="" width="180" height="133" /></p>
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<p>Deathwing as depicted in the Warcraft II manual.</p>
</div>
</div>
</div>
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<p><img src="http://www.wowpedia.org/images/thumb/9/9b/Deathwingcinematicwar2.JPG/180px-Deathwingcinematicwar2.JPG" alt="" width="180" height="90" /></p>
<div>
<p>Deathwing in a Warcraft II cinematic.</p>
</div>
</div>
</div>
<p>Ten thousand years later, during the Second War,  Deathwing discovered the Demon Soul&#8217;s location. Although he couldn&#8217;t  wield its power because of the enchantment placed upon it by the Dragon  Aspects, he realized that he could manipulate someone else to do so.  Eventually, he found the perfect pawns: the orcs of the Dragonmaw clan. Through visions, Deathwing led the chieftain of the clan, Zuluhed the Whacked, to find the Demon Soul. Zuluhed in turn gave the Demon Soul to the warlock Nekros Skullcrusher. Nekros had no clue as to the power he was wielding, but was able to tap into enough of its power to capture and enslave Alexstrasza and her consorts in order to breed dragons for the Horde.</p>
<p>Kryll, a  goblin servant of Deathwing, was sent to infiltrate the Dragonmaw clan  and to serve Nekros Skullcrusher. Nekros ended up being manipulated by  Kryll into doing Deathwing&#8217;s bidding. The goblin served as an &#8220;advisor&#8221;  to Nekros, whispering ideas to the orc in order to further Deathwing&#8217;s  aims.</p>
<p>After Ner&#8217;zhul reopened the portal to Azeroth, his forces were approached by  Deathwing. He offered his own children for assistance in exchange for  safe passage to Draenor.  They agreed and Deathwing helped them prepare for several key battles  to steal two artifacts from the Alliance in order for Ner&#8217;zhul&#8217;s newly  reformed Horde to create new portals to other worlds. They then fled  back to the Dark Portal to Draenor. Deathwing believed the world would be a relatively safe  haven for his offspring and secreted away a cache of black dragon eggs  there. While at his great mountain lair, he was attacked by the forces  of the Alliance Expedition, who destroyed several of his eggs. Deathwing was temporarily defeated but survived.</p>
<p>Having escaped back to Azeroth, Deathwing ended up in a fight with some of the archmagi of Dalaran and feigned defeat, falling into the sea, where most of the council assumed at the time that he died. He was not dead, however, and he took a human guise, pretending to be a heroic noble named Lord Prestor in an effort to be declared king of Alterac, where he could manipulate the Alliance from within.</p>
<p>Soon after Ner&#8217;zhul recklessly opened multiple portals on Draenor, the magical stress tore  the planet apart. The energies released in this catastrophe altered  Deathwing&#8217;s eggs, resulting in the nether drakes:  partially corporeal and partially ethereal dragons who possess the  ability to shift between the astral and physical planes. Without  Deathwing&#8217;s guidance, these otherworldly nether drakes are just now  finding their own way among the blasted ruins of Outland.</p>
<h3>Lord Prestor and the battle of Grim Batol</h3>
<dl>
<dd><em>Main article: Lord Daval Prestor</em> </dd>
</dl>
<p>Deathwing, posing as Lord Prestor, managed to make himself popular with King Terenas and the kings of the Alliance nations, and for a while had strong  influence in the decisions of state. Using subtle magic, he was able to  ensnare the minds of the human leaders and forced them to grant him the  title of king of Alterac. He also managed to trick King Terenas into giving him the hand of his daughter, Calia Menethil. His ultimate goal was to obtain a high level of power and influence within the Alliance, so he could destroy it from within.</p>
<p>Deathwing began his campaign against the Alliance by pitting the kingdoms of Lordaeron, Stromgarde, Gilneas and Kul Tiras against the Kirin Tor of Dalaran &#8211; who Deathwing considered threats to his new identity. The only one to  ever fully uncover the truth about his identity was the dragon mage Krasus, the mortal form of Korialstrasz.  However, the Kirin Tor were able to discern that he was a powerful  being hiding in a human form, and tried to devise a way to stop him.</p>
<p>The orcs of the Dragonmaw clan at Grim Batol kept their hold over Alexstrasza, even though the bulk of the Horde had  already been defeated. Deathwing tried to frighten the Dragonmaw orcs  into believing that the humans were attacking Grim Batol, so that they  would move Alexstrasza and her eggs north to Dun Algaz;  this left her eggs vulnerable. Deathwing hoped to steal Alextrasza&#8217;s  latest cache for himself to create a new dragonflight; though bearing  the crimson scales of the Dragonqueen, they would be raised by Deathwing  and carry his hatred for the mortal races.</p>
<p>Deathwing used his pawns to manipulate the mage Rhonin,  who had been sent to Grim Batol by Krasus, as part of a plan to free  Alexstrasza. He saved the young mage several times, and helped him reach  Grim Batol, hoping that his appearance inside the mountain fortress  would further convince Nekros to flee from it. Though the orcs were  convinced and began leaving Grim Batol, Deathwing&#8217;s attack on the  caravan, however, failed. Nekros tried to use the Demon Soul on  Deathwing, but was unsuccessful due to the disk having no power over the  black dragon. He then sent Tyranastrasz, old and sick, to stop the Deathwing, but he failed and was killed.</p>
<p>At the behest of Krasus, the three remaining free aspects, Malygos, Ysera and Nozdormu,  grudgingly decided to come out of their lairs and attack Deathwing.  However, due to the power they had given to the Demon Soul, they were no  match for the black leviathan. But Rhonin was able to steal the Demon  Soul from Nekros, freeing Alexstrasza in the process. Furthermore, he  discovered its weakness and destroyed it, releasing all the powers of  the dragons who had given their power ten thousand years earlier.  Deathwing was sent retreating with four very angry, fully-empowered Dragon Aspects on his heels, though he managed to elude them in the end. Lord Prestor  vanished when Deathwing was forced to go into hiding, and Deathwing&#8217;s  influence over the nobles disappeared along with him.</p>
<p>Onyxia and Nefarian,  offspring of Deathwing and masters of the black dragonflight in the  absence of their father, have tried to control the world. Onyxia  followed in her father&#8217;s footsteps by taking the Prestor name to attempt  to manipulate the Alliance. She posed as a human counselor named  Katrana Prestor for the new child King of Stormwind. Nefarian, meanwhile, poses as a human named Lord Victor Nefarius, Lord of the Blackrock Mountain in the Burning Steppes. He was able to enslave the Blackrock Clan orcs who now serve him on the top of the mountain, the Blackrock Spire.</p>
<h2>In World of Warcraft</h2>
<h3>Wrath of the Lich King</h3>
<p><img src="http://www.wowpedia.org/images/0/08/Wrath-Logo-Small.PNG" alt="WotLK" width="36" height="19" /> This section concerns content exclusive to Wrath of the Lich King.</p>
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<p><img src="http://www.wowpedia.org/images/thumb/9/99/YoggNeltharion.jpg/180px-YoggNeltharion.jpg" alt="" width="180" height="298" /></p>
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<p>Neltharion in his human form, as seen in Yogg-Saron&#8217;s mind chamber.</p>
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<p>Deathwing first made his debut in <em>World of Warcraft</em> as a cameo appearance during the battle against the Old God Yogg-Saron, inside Ulduar. He appears in human form and under his original name of Neltharion, and is featured along with all the other Aspects in a flashback that depicts the creation of the Dragon Soul, ten thousand years earlier.</p>
<p>This was Deathwing&#8217;s first official appearance in a Warcraft game since <em>Warcraft II: Beyond the Dark Portal</em>.</p>
<h3>Cataclysm</h3>
<p><img src="http://www.wowpedia.org/images/e/ed/Cataclysm-Logo-Small.PNG" alt="Cataclysm" width="50" height="15" /> This section concerns content exclusive to Cataclysm.</p>
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<p><img src="http://www.wowpedia.org/images/thumb/8/87/Deathwing_Cataclysm_3.jpg/180px-Deathwing_Cataclysm_3.jpg" alt="" width="180" height="84" /></p>
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<p>Deathwing as depicted on Cataclysm Official Website</p>
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<p><img src="http://www.wowpedia.org/images/thumb/a/ad/Deathwing_human_art.jpg/180px-Deathwing_human_art.jpg" alt="" width="180" height="194" /></p>
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<p>Artwork of Deathwing in his human form.</p>
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<p>Deathwing will finally appear within World of Warcraft as the final boss encounter of its third expansion, <em>Cataclysm</em>, which will mark his formal entry into World of Warcraft&#8217;s present era. Deathwing will be the last of the Dragon Aspects to appear in dragon form in the game, and will be the second one that can be confronted by raids (the first being Malygos).</p>
<h4>Deepholm</h4>
<p>Hidden away inside the Temple of Earth is the Stonecore, locked in the heart of Deepholm.   It was here inside this mysterious domain that the corrupted Dragon  Aspect Deathwing waited, recovering from the wounds of his last battle  against Azeroth.  As he bided his time until he could reforge the world in molten fire, the Twilight&#8217;s Hammer toiled over him, forging a new armor of elementium plates that were then hammered to the Dragon Aspect&#8217;s skin to hold his tormented body together.</p>
<h4>Awakening</h4>
<p>In recent years, the whisperings of the Old Gods have gotten worse; the Old Ones&#8217; dread power steadily increased as C&#8217;Thun and Yogg-Saron stirred from their ancient slumbers, and the growing influence of the Old Gods has magnified Deathwing&#8217;s power ten-fold.<sup> </sup>From within his lair in the elemental plane of Deepholm,  Deathwing has awoken from his slumber and literally erupted into the  world. His explosion into Azeroth was so powerful that it tore a rift  between the Elemental Plane and Azeroth and caused earthquakes, volcanic  eruptions, and floods, reshaping the very face of the world. No region  has remained untouched in the wake of the devastating Shattering.</p>
<p>Following his explosive escape from Deepholm, Deathwing casted a  deadly shadow over the people of Azeroth as he wreaks indiscriminate  havoc across the land, Deathwing randomly choosed territories to attack  each day until his ruinous reign was brought to an end. A blackened sky  was the only warning before every living creature caught in his approach  was consumed by his terrible fire.</p>
<h4>The Badlands</h4>
<p>The main storyline quest of the Badlands in Cataclysm is centered around Rheastrasza and her research of the black dragonflight and of a way of purifying them. She has captured the black dragon, Nyxondra,  and forces her to lay eggs for the experiments. She feels pity for the  black dragon, but knows it is for the greater good. After succeeding in  creating a purified black dragon egg, she constantly moves around to  avoid being found by agents of the black dragonflight, who want to  destroy the egg. In the quest <img src="http://www.wowpedia.org/images/5/5f/Neutral_15.gif" alt="N" width="17" height="15" /> Rheastrasza&#8217;s Gift,  she is killed  by Deathwing, who was after the egg. The egg he  destroyed, however, was not the purified one, but Rheastrasza&#8217;s own egg.</p>
<h4>Mount Hyjal</h4>
<p>At the beginning of the storyline, Deathwing summons the Firelord, Ragnaros along with his fire elemental servants into the world of Azeroth, aided by his mortal followers, the Twilight&#8217;s Hammer clan with the ultimate goal of destroying Nordrassil.</p>
<h4>Uldum</h4>
<p>During the Uldum storyline it is revealed that Deathwing enlisted the aid of Al&#8217;Akir and his air elemental minions to do his bidding. The Tol&#8217;vir, native residents of Uldum have joined his ranks as well, seduced by the promises of power and removal of the Curse of Flesh. He also sent his mortal minions, led by Commander Schnottz to gain control of the Maker&#8217;s Terrace and reconfigure it into a weapon of mass destruction.</p>
<h4>The Twilight Highlands</h4>
<p>His work with the twilight dragonflight will also be expanded upon in the Twilight Highlands that surround Grim Batol.</p>
<h2>Personality</h2>
<p>While Deathwing was once a benevolent entity, he is now completely  evil. He hates all mortal races, and wishes to kill them all. He&#8217;s also  utterly insane, most notably shown when he had the Demon Soul. Deathwing  was attached to it, such that even when warned by the goblin alchemists  who made his first armor that the Demon Soul&#8217;s energies would kill him  if he kept it with him too long, it wasn&#8217;t enough for him to let go of  it, and was only willing to part with, temporarily, when reminded that  it would likely be stolen from him if he was dead.</p>
<p>In spite of his insanity, Deathwing does display a degree of  cunning. Although he hates mortals, he is apparently willing to tolerate  them if it can prove of any help in his plans, though inevitably he  will do away with them when they have outlived their usefulness.</p>
<p>Despite Deathwing&#8217;s overall loathing of mortals, he has respect for, and perhaps even a fear of, Medivh, stating in <em>Day of the Dragon</em>,  that he would never willingly face Medivh in combat, though this might  have technically been fear of the portion of Sargeras that was locked  inside Medivh.</p>
<h2>Description</h2>
<dl>
<dd><em>The massive monstrosity before you rises up like a black,  crag-covered mountain of scales and hide. The head is a spade-like  terror spiked with cruel red eyes that shine with a frightening  malevolence. Rivulets of lava and magma are visible beneath the great  wyrm’s scorched scales.</em> </dd>
</dl>
<h2>Combat</h2>
<p>Deathwing is a terrifying opponent who is as cruel as he is vicious.  He cares nothing for honor or nobility, striking with whatever weapons  and cunning he has at his disposal, reveling in causing earthquakes and  ripping open volcanic fissures. He often sends his minions into combat  while he surveys the battlefield, striking at whatever weaknesses he  discovers.</p>
<h2>Names and title</h2>
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<div>
<p><img src="http://www.wowpedia.org/images/thumb/8/8a/Daval_Prestor.jpg/180px-Daval_Prestor.jpg" alt="" width="180" height="256" /></p>
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<p>Lord Daval Prestor II in the <em>World of Warcraft</em> Beta — likely depicting a son. He was replaced by Onyxia.</p>
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<p>He is usually referred to as &#8220;Deathwing&#8221; by the majority of beings.  Only a few mages, night elves and dragons still call him &#8220;Neltharion&#8221;.  However, over the years Deathwing has been given many names, including,  but not limited to:</p>
<ul>
<li>Neltharion the Earth-Warder</li>
<li>Neltharion the Betrayer</li>
<li>Deathwing the Black</li>
<li>Deathwing the Destroyer</li>
<li>Deathwing the Worldbreaker</li>
<li>Xaxas (used by the night elves; &#8220;chaos&#8221;, &#8220;fury&#8221; &#8220;elemental fury&#8221; in Darnassian).</li>
<li>Blood&#8217;s Shadow (used by the orcs)</li>
<li>Lord Daval Prestor/King Prestor the First, ruler of Alterac. (human disguise)</li>
<li>The Black Scourge (used by the other Dragon Aspects)</li>
<li>The Dark One</li>
<li>Death Aspect/Aspect of Death</li>
<li>Blackwing Greatfather (used by the gronn)</li>
</ul>
<h2>Memorable quotes</h2>
<h3>War of Ancient Trilogy</h3>
<ul>
<li>&#8220;You will learn to show respect. You are in the presence of my glorious  self, I, Neltharion. I am the Earth-Warder. You will treat me with the  reverence I deserve.&#8221;</li>
<li>&#8220;You know me&#8230; but I do not know you.  You would speak against me&#8230; make the others see me as you do&#8230; you  would have them distrust their comrade of old&#8230; their brother&#8230; You  will not be allowed to spread any of your malicious falsehoods&#8230;&#8221;</li>
<li>&#8220;For it to be as it must, yes.&#8221; <em>(responding to Ysera question about the Dragon Soul&#8217;s glow)</em></li>
<li>&#8220;It is done! All that which must be given has been given, I now seal the Dragon Soul forever!&#8221;</li>
<li>&#8220;Yes, and you will press him <em>time</em> and <em>time</em> again with it, will you not?&#8221; <em>(in a discussion about whether Nozdormu should be granted more time for his choirs or not)</em></li>
<li>&#8220;No! I will say what will be done from here on! I, not you, Alexstrasza! Be silent!&#8221;</li>
<li>&#8220;After I have slain all of you, I shall take <em>your</em> eggs, Alexstrasza, and create my perfect world!&#8221;</li>
</ul>
<h3>Beyond the Dark Portal</h3>
<ul>
<li>&#8220;<em>My children!</em> My children, murdered! Come forward,  disgusting, cowardly wretches, murderers of defenseless infants, and  know torment and madness before I devour you whole! Who will be the  first to be blasted to ashes?&#8221; <em>(yelling at the gronn)</em></li>
<li>&#8220;Puny mortals! I have had many names throughout history, all of  them spoken with dread: Neltharion, Xaxas, and many more. Yet you shall  know me best as Deathwing, for so I am! I am the bane of life, the  darkness within history, the lord of death, the master of destruction.  And I tell you now, and so it is true, that this world is <em>mine</em>!&#8221;</li>
<li>&#8220;You may have won this battle, I give you that. But hear this, and hear it well. <em>I have seen you, mage.</em>&#8220;</li>
</ul>
<h3>Day of the Dragon</h3>
<ul>
<li>&#8220;I am power incarnate! You are nothing but shadows of the past!&#8221;</li>
<li>&#8220;Have you not been through enough? Will you continue to fight what you cannot defeat?&#8221;</li>
<li>&#8220;What are they to me &#8211; or, for that matter, even you? I will never understand that!&#8221;</li>
<li><strong>Deathwing:</strong> I have faced the ravages of time, the curse of nightmares, and the mists of sorcery, thanks to the others! What weapons do you bring?<br />
<strong>Alexstrasza:</strong> Life&#8230; hope&#8230; and what they bring with them&#8230;<br />
<strong>Deathwing:</strong> Then you&#8217;re as good as dead already!</li>
</ul>
<h3>Night of the Dragon</h3>
<ul>
<li>&#8220;The Day of The Dragon is over, its night is almost upon Azeroth&#8230;and after the night has swept away the old fights&#8230;there shall come new dawn&#8230; the dawn of my new world&#8230;&#8221;</li>
</ul>
<h3>Cataclysm Cinematic</h3>
<p>Deathwing narrates the Cataclysm cinematic as his armor is reforged  in Deepholm. As it nears completion, various areas of Azeroth began to  tremble, until Deathwing explodes from Deepholm causing the Shattering. Deathwing flies around the world to Stormwind City where the cinematic ends.</p>
<dl>
<dd><em>Pain. Agony. My hatred burns through the cavernous deeps. The  world heaves with my torment. Its wretched kingdoms quake beneath my  rage. But at last, the whole of Azeroth will break! And all will burn  beneath the shadow of my wings!</em> </dd>
</dl>
<h3>Cataclysm</h3>
<ul>
<li>&#8220;The sun has set on this mortal world, fools. Make peace with your end, for the hour of Twilight falls!&#8221;</li>
<li><strong>Alexstrasza:</strong> I see the hollow metal shell of a once great ally, and the precious gift of the Titans wasted!<br />
<strong>Deathwing:</strong> Then witness my new gifts, bestowed by this world&#8217;s true masters!</li>
</ul>
<h2>Videos</h2>
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